09-02-2023, 10:22 PM
Oh, been a bit busy with NUMEROUS projects. One of which is the Microsoft Objects set...
VIDEO (.MP4): [attachment=1958]
The video has 5 boxes of sorts.
The top-left window is my initial testing widget collection that lets me switch the contents of the blue list box below from Dog/Cat to Pig/Cow and back. I didn't show it off in this video, but the icons below are inventory icons you can shuffle around by drag/drop.
The bottom-left is just another window with a single listbox widget, and the bottom center is the start button window with three buttons. Gee, wonder what they do? Yes, the middle button IS disabled as there is no save game. OH, and you will notice that you can move them. And yes, the big [X] button in the top right of the windows means you can indeed close them.
The top center and top right shows just list-box widgets, one set to display the armor list and the other the spell list. Granted, I also tested item removal and addition capabilities which is why either Remedy or Greater Remedy in the list... I deleted them just as I generated the listbox. These are also 'fixed' widgets, which means they cannot be moved about.
But lastly, the fun began when I started working on a DropDown listbox. Aka FRANK! That was something I was working on. And now I have it, and have it working nicely. Oh, I have some touching up to do of course... a few options such as differences between the titlebar width and dropdown list width, whether the option selected appears in the title, and more.
BUT.. actual OS-styled widgets are becoming a real thing.
Mouse input courtesy of vfvgf. I wanted something that had a full mouse/keyboard setup
VIDEO (.MP4): [attachment=1958]
The video has 5 boxes of sorts.
The top-left window is my initial testing widget collection that lets me switch the contents of the blue list box below from Dog/Cat to Pig/Cow and back. I didn't show it off in this video, but the icons below are inventory icons you can shuffle around by drag/drop.
The bottom-left is just another window with a single listbox widget, and the bottom center is the start button window with three buttons. Gee, wonder what they do? Yes, the middle button IS disabled as there is no save game. OH, and you will notice that you can move them. And yes, the big [X] button in the top right of the windows means you can indeed close them.
The top center and top right shows just list-box widgets, one set to display the armor list and the other the spell list. Granted, I also tested item removal and addition capabilities which is why either Remedy or Greater Remedy in the list... I deleted them just as I generated the listbox. These are also 'fixed' widgets, which means they cannot be moved about.
But lastly, the fun began when I started working on a DropDown listbox. Aka FRANK! That was something I was working on. And now I have it, and have it working nicely. Oh, I have some touching up to do of course... a few options such as differences between the titlebar width and dropdown list width, whether the option selected appears in the title, and more.
BUT.. actual OS-styled widgets are becoming a real thing.
Mouse input courtesy of vfvgf. I wanted something that had a full mouse/keyboard setup