01-09-2024, 03:34 PM
(This post was last modified: 01-09-2024, 04:58 PM by DerVVulfman.)
Eliminating graphic options of a more retroactive or period-piece design would preclude much anything in typical RPG games that take place within fantasy settings. Of the engines I have seen for RPG making games, they tend toward an 18th Century Central European or Germanic style with both wooden and ceramic tile shingles and cobblestone roads. This even for the RPGMaker line which favors European settings rather than Asian, otherwise we would have Sakura and houses with Minka houses with Shoji and Fusama doors.
Were you to make a game within a "Forgotten Realms" such as Baldur's Gate, you would be dealing with a noted 10th-12th Century Medieval environment. Once the Final Fantasy series began using both magic and technology, you fall into options such as Steampunk which fits in with the use of Victorian era graphics which most Steampunk games are set. And even the concept of science-fiction/fantasy may suggest the inclusion of period piece/retro options such as having medieval castles sitting within clouds of pink or civilizations abandoning the technology of old to start anew.
Technologically speaking, these would be the more popular time settings for RPG games. Second up would be the 16th-18th Century gothic look for games such as V Rising or others that may deal with the undead, or perhaps the 9th to 13th Century Middle-east look during the Abbasid caliphate for games such as Prince of Persia. DUNE by Frank Herbert embraced Steampunk (foregoing high-end computers) and the latter caliphate era (the Fremen being a Zunsunni mix of Muslim and Zen Buddhists in origin), as did Dungeons & Dragons "Dark Sun" campaign world with its extra mix of alien races.
Were you to make a game within a "Forgotten Realms" such as Baldur's Gate, you would be dealing with a noted 10th-12th Century Medieval environment. Once the Final Fantasy series began using both magic and technology, you fall into options such as Steampunk which fits in with the use of Victorian era graphics which most Steampunk games are set. And even the concept of science-fiction/fantasy may suggest the inclusion of period piece/retro options such as having medieval castles sitting within clouds of pink or civilizations abandoning the technology of old to start anew.
Technologically speaking, these would be the more popular time settings for RPG games. Second up would be the 16th-18th Century gothic look for games such as V Rising or others that may deal with the undead, or perhaps the 9th to 13th Century Middle-east look during the Abbasid caliphate for games such as Prince of Persia. DUNE by Frank Herbert embraced Steampunk (foregoing high-end computers) and the latter caliphate era (the Fremen being a Zunsunni mix of Muslim and Zen Buddhists in origin), as did Dungeons & Dragons "Dark Sun" campaign world with its extra mix of alien races.