04-08-2024, 12:15 AM
(This post was last modified: 04-08-2024, 12:40 AM by DerVVulfman.)
Remi-chan will tell you that I have a LOT of projects in the works. Most of them are forum related. But let me show you a little sideline project...
First reaction people gave was "Minecraft!" To me, well.... I'd say Terraria given it is sideview. And yes, you do see that this setup allows for both the excavation of tiles and their application where I specify with a cursor, this as it is intended.
This system was indeed dubbed minecraft by the original author, RD12 from Portugal (based on the use of Google Translate). But this 2008 project had a series of issues, particularly the clunky means it used to destroy blocks based on which excavation tool you equipped. This I fixed up and made a bit easier to figure out. And there were a series of non-standard coding issues that would have made some classic coders back in the day gag.
This is still more of a beta stage as there are some things to work out. First,, you cannot go from map to map without all the excavations and buildings vanish upon return. So it appears I need to implement a dynamic maps setup to the package. And second, it is set up to be 'Terraria-Only', unable to go to a regular map with regular movement as the system has the player and event movement and character tile system fixed. But I have done plenty of investigation into where these may be disabled. The only question I have there is... how to enable/disable the maps? There are other considerations, but these are two issues which puts into perspective why it is not out yet.
First reaction people gave was "Minecraft!" To me, well.... I'd say Terraria given it is sideview. And yes, you do see that this setup allows for both the excavation of tiles and their application where I specify with a cursor, this as it is intended.
This system was indeed dubbed minecraft by the original author, RD12 from Portugal (based on the use of Google Translate). But this 2008 project had a series of issues, particularly the clunky means it used to destroy blocks based on which excavation tool you equipped. This I fixed up and made a bit easier to figure out. And there were a series of non-standard coding issues that would have made some classic coders back in the day gag.
This is still more of a beta stage as there are some things to work out. First,, you cannot go from map to map without all the excavations and buildings vanish upon return. So it appears I need to implement a dynamic maps setup to the package. And second, it is set up to be 'Terraria-Only', unable to go to a regular map with regular movement as the system has the player and event movement and character tile system fixed. But I have done plenty of investigation into where these may be disabled. The only question I have there is... how to enable/disable the maps? There are other considerations, but these are two issues which puts into perspective why it is not out yet.