07-01-2024, 09:00 PM
(This post was last modified: 07-01-2024, 09:04 PM by DerVVulfman.)
Insofar as what a developer needs...
Minimum System Requirements:
Recommended System Requirements:
Mind you, that really covers the editor itself, the memory usage for loading graphics the editor itself will need, and the processing power to allow one to make database files including the maps, and audio playback through the editor.
Insofar as the memory requirements of a game, that I would see it dependent upon all the resources in play. That is to say, graphic files loaded into memory may take a large portion and how much software is added that is/isn't optimized (aka is/isn't memory resource friendly), and such. And one may consider map size. Obviously a larger 500x500 map (aka 250,000 tiles) takes more memory than a 15x20 map (aka 300 tiles). And then there's events taking up processing... but anti-lag scripts can do at least something about that.
Minimum System Requirements:
- Microsoft® Windows® 98/98SE/ME/XP/2000
- PC with 800MHz Intel® Pentium® III equivalent or higher processor
- At least 128MB of System RAM
- 1024x768 or better video resolution in High Color mode
- DirectSound-compatible sound card
- At least 100MB of available hard disk space
Recommended System Requirements:
- Microsoft® Windows® XP
- PC with 1.5GHz Intel® Pentium® 4 equivalent or higher processor
- At least 256MB of System RAM
- 1024x768 or better video resolution in True Color mode
- DirectSound-compatible sound card
- At least 500MB of available hard disk space
Mind you, that really covers the editor itself, the memory usage for loading graphics the editor itself will need, and the processing power to allow one to make database files including the maps, and audio playback through the editor.
Insofar as the memory requirements of a game, that I would see it dependent upon all the resources in play. That is to say, graphic files loaded into memory may take a large portion and how much software is added that is/isn't optimized (aka is/isn't memory resource friendly), and such. And one may consider map size. Obviously a larger 500x500 map (aka 250,000 tiles) takes more memory than a 15x20 map (aka 300 tiles). And then there's events taking up processing... but anti-lag scripts can do at least something about that.