08-16-2024, 02:34 AM
I can now define the RPG::Cache.(method_name) to the actual subfolders... mainly assumed to be in the project's Graphics folder.
...defining the actual Folder Pathways to custom RPG::Cache methods!
The right image is a 'sample' RPG::Cache code that I am using to work out the mechanics of the sifter cache folder scripts. The first is a 'direct' assignment of a folder name, the second and third are versions that assumes the game developer (like YOU) can change the name in a script.
And the left image shows that I can create the relationship between the calling methods created within RPG::Cache and the actual folder paths. And in it, the 'path' word is merely a placeholder for what is meant to be the name of the subfolder... assuming certain conditions of course.
THIS part will be a FUN one to figure out. But once done, I very well may be able to acquire resources used by custom scripts for my resource sifter!
...defining the actual Folder Pathways to custom RPG::Cache methods!
The right image is a 'sample' RPG::Cache code that I am using to work out the mechanics of the sifter cache folder scripts. The first is a 'direct' assignment of a folder name, the second and third are versions that assumes the game developer (like YOU) can change the name in a script.
And the left image shows that I can create the relationship between the calling methods created within RPG::Cache and the actual folder paths. And in it, the 'path' word is merely a placeholder for what is meant to be the name of the subfolder... assuming certain conditions of course.
THIS part will be a FUN one to figure out. But once done, I very well may be able to acquire resources used by custom scripts for my resource sifter!