Collateral Attacks
#1
Collateral Attacks
Version: 1



Introduction

This system is designed to allow an attack  to apply damage to one (or more) additional targets. The targets may be random, all encompassing, or fixed to the same principle target attacked.  Likewise,  the secondary strikes may be limited to random chance, or require that the initial attack succeed.

And then there's an option whereby the secondary strikes are at half damage.

This script was inspired  by Bennerdeben of Save-Point  who requested advice on how to generate additional random strikes for a given attack.


Script
Content Hidden



Instructions

All within the script.


Compatibility

Fairly compatible for RPGMaker XP systems other than the optional direct edits described. However, said edits are not necessary IF you choose not to employ half-damage from collateral strikes.


Terms and Conditions

Free to use, even in commercial projects.  However, I will need some form of due credit for both myself and Bennerdeben...  even if but a mere mention in some end titles.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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Messages In This Thread
Collateral Attacks - by DerVVulfman - 10-08-2024, 02:11 PM
RE: Collateral Attacks - by Bennerdeben - 10-12-2024, 08:42 AM
RE: Collateral Attacks - by Bennerdeben - 11-10-2024, 08:55 AM

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