10-09-2024, 05:25 AM
Well, Status effects can adjust the MDEF and PDEF scores. So you could make a skill for enemies alone that does that part at least.
But what if the heroes need to break another effect... any effect in general such as the enemies sped up by Blink, or cast a status ailment like Venom on a party member? If the status ailment has a 0% chance of vanishing per turn, something could be ... fun.
But what if the heroes need to break another effect... any effect in general such as the enemies sped up by Blink, or cast a status ailment like Venom on a party member? If the status ailment has a 0% chance of vanishing per turn, something could be ... fun.