10-13-2024, 01:28 AM
(10-12-2024, 08:49 PM)kyonides Wrote: Why should it be more complicated than necessary?Well, its a two-part issue:
When the monsters/enemies are creating their uber-barrier, it applies a status effect. The spell itself doesn't stay in memory, but the status effect itself lingers on in each enemy's 'states' array. Given you are talking about a powerful spell, it would thus be a custom status effect in the States Database.
Whatever spell option you create to try and ward off the powerful spell effect, it needs to acquire the ID of the state to see if it even warrants being tested: too powerful or weak enough to dispel.
Ergo, the base mechanic of your proposed 'uber-shell' script would be that for any uber-state. And technically, could be valid for enemies and allies alike.
(10-12-2024, 08:49 PM)kyonides Wrote: Not long ago I was taking a look at a new DLC, namely Summerwind Saga Interior, but I really think it's TOO retro and quite simplistic. Like something important is missing there.
What do you say, guys? Is it worth buying it or not?
To each their own. IF you are working on a game akin to the SNES era EARTHBOUND game with graphics simpler in design than Secret of Mana... its about right. But if you're going for Secret of Evermore quality... nope.