01-28-2025, 11:51 PM



Full-sleeve pullover shirts will be next.

As for the Layered Spritesheet Tool, I'm relatively satisfied with it for now.



Oh, and perhaps have Zoom go beyond even 5x zoom.

And lastly, I really want to see about speeding up changes when one uses the Color Balance system.

When you access a resource, it can hue adjust immediately when you load it into memory. But Color Balance is totally scripted so it is dependent upon how fast the Game.Exe's framerate is set, and 120 is the fixed maximum for all processing for RPGMaker XP through to VXAce. RPGMaker Engines from MV revision 1.4 on up have a fixed logical 60 frame processing (which would run my script SLOWER), though its visual graphic processing is based on your monitor hrz speed (generally visually much smoother). Yeah, I do my research.
The color processing is fine for small resources,


I never seem to stop.
