02-16-2025, 01:51 AM
(This post was last modified: 02-16-2025, 01:59 AM by DerVVulfman.)
I understand why.
It isn't a fault of the SCENE_BATTLE code, but a necessary evil of code added into SPRITESET_BATTLE.
You see, the Initialize method is the method where all the actors and enemies are added. Sadly, it isn't a small method and not broken into bitesize pieces. And the developers never thought that there would be more than 4 party members in battle. It is hard-coded. So many who seek to add the additional party members need perform that in the 'update' method. So indeed, it is running new code for extra actors every time the spriteset is being update.
EDIT: This code looks like MY style. Did I perform cleanup on an old script or is his standard like mine? Well, coming up with a fix for that.
It isn't a fault of the SCENE_BATTLE code, but a necessary evil of code added into SPRITESET_BATTLE.
You see, the Initialize method is the method where all the actors and enemies are added. Sadly, it isn't a small method and not broken into bitesize pieces. And the developers never thought that there would be more than 4 party members in battle. It is hard-coded. So many who seek to add the additional party members need perform that in the 'update' method. So indeed, it is running new code for extra actors every time the spriteset is being update.
EDIT: This code looks like MY style. Did I perform cleanup on an old script or is his standard like mine? Well, coming up with a fix for that.