02-18-2025, 05:08 AM
Quote:As a rule, it is better to have an outside script that performs changes than to directly edit the already-existing default scripts. Those changes are typically untraceable and can cause issues down the line.
Definitely! I was still very inexperienced back in 2005. I'd never apply something like that today, but alas this is an old project.
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Armor bonuses are so cool! Didn't occur to me to make them temporary. I just used regular stat-boosting equipment.
I implemented the script, and hashed out the armor penalties (as most of the headgear are bandanas, masks, etc). I did add two bits of headgear, and made the second one give bonuses to both peep and steal:
Code:
# SKILL ARMOR
# ===========
# These hash arrays allows you to give a bonus or penalty to worn armor that
# specifically affects a steal or peep effect.
#
# SYNTAX: ARMOR[armor_id] = [steal)bonus, peep_bonus]
#--------------------------------------------------------------------------
#
# ARMOR[5] = [ 0,-10] # The default helmets are 5-8
# ARMOR[6] = [ 0,-10] # I made it a -10 to their agility check
# ARMOR[7] = [ 0,-10] # when trying to 'peep' on an enemy. There
# ARMOR[8] = [ 0, -5] # is a -5 for Mythril... just because
#
# ARMOR[14] = [ 0, 5] # EXAMPLE: Thief Gloves: Gives +10 to wearer's dex for steals
ARMOR[14] = [ 5, 5] # Pink Okami Mask: Gives +5 to wearer's agi for peeps
ARMOR[15] = [10, 10] # Purple Okami Mask: Gives +10 to wearer's agi and dex for peeps and steals
However, whenever I use either peep / steal, this tiny error pops up (see attached) and after I click OK, the battle continues. (The numbers are different for another character)
I searched the code for those numbers thinking I messed up the item or skill table, but there were no lines that matched those numbers exactly.
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