SCREEN SIZE for RMXP
#1
SCREEN SIZE for RMXP
Version: 1.0

The Re-Envisioned Game Set



Introduction
I've been tinkering with manipulating the size of the available gaming area for RPGMaker XP games. This is essentially the barebones system that allows me to do so, all without the need of a DLL outside Win32 manipulations.

For this,  I have combined  a collection of scripts known as 'Hidden Class' rewrites into one, and added a few touches to allow them to go beyond their original limitations.

However,  it is not  a complete system.  You will need  a Tilemap script in order to fill the space left vacant  when increasing the screen size beyond the default 640x480 size, or to accommodate any map when the game screen is smaller than normal.

The Game.Exe's Fullscreen mode reverts to a fixed 640x480 resolution so the [ALT]+[ENTER] key combination is disabled. Fullscreen mode is literally disabled by intent with this setup.



Screenshots
None.



Demo
BOX.COM LINK Look for the Download link in the top right of the screen



Script
Instruction/Header
Engine

BONUS SCRIPT:
Fixed Overlays


Instructions
Plenty, and in the script.



FAQ
Made in conjunction with Poccil's Tilemap Rewrite and Poccil's Map Zoom.



Compatibility
Designed for RPGMaker XP
Will require the RMXP SDK or a collection of SDK Methods (included in the demo)



Credits and Thanks
Thanks to Selwyn who worked on the original Resolution and Plane Hidden Class scripts.



Terms and Conditions
Free for use, even in commercial scripts. However, I require due credit for myself and Selwyn who orchestrated most of the Hidden Class scriptwork.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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Messages In This Thread
SCREEN SIZE for RMXP - by DerVVulfman - Today, 05:14 AM

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