Poccil's Tilemap Rewrite
#1
Poccil's Tilemap Rewrite
Version: 1.3

The Re-Envisioned Game Set



Introduction
This script is a replacement for the default code within the RPGMaker engine that generates the visible map within your game. Just as the default tilemap system, it uses the tilesets applied to your maps.

As a script, it still renders the map slower than the default system. But it works with screen resolution scripts  that increase/decrease the screen size and may work with other scripts that work with the tilemap.



Features
  • Automatically adjusts based on the viewport's dimensions
  • Adaptable



Screenshots
None.



Demo
BOX.COM LINK Look for the Download link in the top right of the screen



Script
The Script



Instructions
Plenty, and in the script.



FAQ
Made in conjunction with Screen Size for RMXP and Poccil's Map Zoom.

I was looking for a Tilemap script that could be adapted with a Zoom Map script... any zoom map script.  And this one was the most complete that could cover all three map layers and properly worked with tilemap priorities.

The original script can be found in the 3rd post of (THIS) thread.




Compatibility
Designed for RPGMaker XP.  RUBY 2.7 Compliant



Credits and Thanks
Thanks to Poccil for the creation of the original tilemap script, and thanks to Mel of Save-Point.Org for noticing a priority layering issue


Terms and Conditions
Free for use, even in commercial products. However, due credit to myself, Poccil and Mel is a necessity.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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  Above are clickable links
Reply


Messages In This Thread
Poccil's Tilemap Rewrite - by DerVVulfman - 02-22-2025, 05:25 AM
RE: Poccil's Tilemap Rewrite - by DerVVulfman - 02-25-2025, 06:04 PM
RE: Poccil's Tilemap Rewrite - by DerVVulfman - 02-26-2025, 05:32 PM

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