Poccil Map Zoom
#1
Poccil Map Zoom
Version: 1.1
Based on Trebor777's Map Zoom


The Re-Envisioned Game Set

(Video Footage)

Introduction
The original Map Zoom script was written by Trebor777, though it was written for a totally different Tilemap script.  In respect to Trebor777, the instructions are still written both French and English.

FR: Ce script vous permet d'effectuer un zoom avant ou arrière sur un endroit précis de la carte.
EN: This script allow you to zoom in or out on a specific map location.



Features
  • Can set zoom speed/duration
  • Can set zoom magnification
  • Target a specific tile or it defaults to the player



Screenshots
None.



Demo
BOX.COM LINK Look for the Download link in the top right of the screen



Script
The Map Zoom Script



Instructions
Plenty, and in the script.



FAQ
Made in conjunction with Screen Size for RMXP and Poccil's Tilemap Rewrite.  It was originally designed for the Tilemap Script by SephirothSpawn, but that Tilemap script was not completed.

If used with 'Screen Size for RMXP', remove or disable this script's ScrnSize module. Screen Size for RMXP has a more extensive version you would rather put to use.

There are issues attempting to use the zoom feature when near map borders, and the camera will not exactly focus on its target.



Compatibility
Designed for RPGMaker XP.  Adapted for use with Poccil's Tilemap.  RUBY 2.7 Compliant
Will require both Poccil's Tilemap
Will require either the RMXP SDK v2.3 or newer, or a collection of RMXP SDK methods (included in the demo).



Credits and Thanks
Thanks go to Trebor777 for the bulk of the script, and thanks to Poccil for the Tilemap script that this script adapts.



Terms and Conditions
Free for use, even in commercial products. However, due credit to both myself and Trebor777 is a necessity.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
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[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply }
#2
BUMP
To version 1.1

Thanks to Mel, a minor bug that affected zoomed map tiling was discovered. That is, sprites did not properly become overlapped behind existing map tiles with higher priority values when zoomed. It was not an issue in earlier beta test runs, and only had its genesis within final stages of the script's preparation.

The issue was a simple bit of math that exists within the screen_z method of Game_Character. Now corrected, the issue with sprites versus tile priorities no longer exists.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply }


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