Poccil Map Zoom
#2
BUMP
To version 1.1

Thanks to Mel, a minor bug that affected zoomed map tiling was discovered. That is, sprites did not properly become overlapped behind existing map tiles with higher priority values when zoomed. It was not an issue in earlier beta test runs, and only had its genesis within final stages of the script's preparation.

The issue was a simple bit of math that exists within the screen_z method of Game_Character. Now corrected, the issue with sprites versus tile priorities no longer exists.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply }


Messages In This Thread
Poccil Map Zoom - by DerVVulfman - Yesterday, 05:37 AM
RE: Poccil Map Zoom - by DerVVulfman - 10 hours ago

Possibly Related Threads…
Thread Author Replies Views Last Post
   Poccil's Tilemap Rewrite DerVVulfman 0 39 Yesterday, 05:25 AM
Last Post: DerVVulfman



Users browsing this thread: 1 Guest(s)