05-05-2025, 10:20 PM
(This post was last modified: 05-05-2025, 10:28 PM by DerVVulfman.)
(04-14-2025, 02:43 AM)DerVVulfman Wrote: I am now reworking all the weapons. Most of the frames for the right-handed poses don't need work, though some will need touch-ups. However, left-handed poses need to be completely created.
I felt like letting ya know before you started axing questions.
Been doing some work....? Yep.
![[Image: lxgcY4z.gif]](https://i.imgur.com/lxgcY4z.gif)
Don't mind that the bow is orange and the arrow is green.
These are labeled as templates anyway.
Worked out the axes, longbows, daggers, and guns, and now working on the rifles. Gotta love the rifle. I took a bit o' pride spriting that one up.
This is part of the Half Kaiser Battler Project that had to do a form of makeover as the bow and rifle attack animations reflected left-hand oriented attacks while all other poses were for NPCs that were right handed. To correct this, many graphics have been reworked with both left-handed and right-handed orientation, and a fair number of resources have been converted. Not uploaded to replace the current stock, but reworked none-the-less.
There are some pixel gaps admittedly for some weapons, but you wouldn't notice as they would usually render faster than this and the above image is at 3x zoom. And I admit there is one single frame of animation for one single axe that needs a bit more work as part of the axe blade is cut off.
The first few weapons were slow going. But hopefully, I can develop a new technique that could cut my weapon placement time down 25%. I have a lot of sword variations to contend with after I get done with the rifle and short bow,