05-07-2025, 04:56 AM
Well, the main template of the body has over 40 poses... multiple idle poses and every combat action pose. All the 'weapons; are added to the combat poses, so you do get to (rofl) see a long bog swung around like a hammer or stupidly worse, a pistol swung around as if it is a warhammer or battle axe. Likewise, you get to see guys hold a sword in their hand in the longbow or rifle pose. No weapon is to be left out, whether the pose animation makes sense for the weapon or not.
So yeah, I do a LOT of spriting of weapons.... even if the weapon animation is likely not gonna be used. Goofy, but true.
When RM2K and RM95 came out, the community was a bit smaller. Do recall that most had to visit DonMiguel to get the translation editions. It was more niche. And at the same token, using rips were less frowned upon because no one outside of Japan could even think about going public with the games. I mean, RM2K was itself a rip, so that was a no-go.
Of that era, I know of only one person IN that era who went and got a Japanese license for their games.
So yeah, I do a LOT of spriting of weapons.... even if the weapon animation is likely not gonna be used. Goofy, but true.
When RM2K and RM95 came out, the community was a bit smaller. Do recall that most had to visit DonMiguel to get the translation editions. It was more niche. And at the same token, using rips were less frowned upon because no one outside of Japan could even think about going public with the games. I mean, RM2K was itself a rip, so that was a no-go.
Of that era, I know of only one person IN that era who went and got a Japanese license for their games.