07-20-2025, 06:45 PM
Nearly every basic mouse-driven object used in a general Windows application has been crafted within my Windows Widgets project!
The Icon Box feature is not a standard feature, so that may be left alone for now. It needs work as it only assumes transferring of one data type to another, but has no recognition for quantity like many games would suggest.
Just as I crafted a rudimentary mouse-configuration page so one can use whatever mouse script they have, I will have to determine how and implement a similar page for a variety of full-keyboard scripts.
The Icon Box feature is not a standard feature, so that may be left alone for now. It needs work as it only assumes transferring of one data type to another, but has no recognition for quantity like many games would suggest.
What is left?
KEYBOARD.
Just as I crafted a rudimentary mouse-configuration page so one can use whatever mouse script they have, I will have to determine how and implement a similar page for a variety of full-keyboard scripts.
I think I did very well. 
