4 hours ago
(This post was last modified: 4 hours ago by DerVVulfman.)
(04-12-2026, 05:14 AM)DerVVulfman Wrote:
The Face Sync system works great; a system that uses custom lip-sync files that controls facial animation. But while its not really hard to make the required files, it is cumbersome. So I am making an editor as shown above.... with Windows Widgets.
I have three current menu control windows: Files, Graphics and Message.
- Files: This window essentially sets the names of the required .rxdata files used by the Face Sync system. Roughly 99% complete
- Graphics: This will let you define what mouth, eye or like resources are used by NPCs and properly align them with their NPC profiles and/or characterset sprites.
- Messages: This will let you actively create the timing file that animates NPC's mouth and other facial features.
Okay, the Files window WAS 90% complete.
Now it's a lot MORE done
When hitting the Save and Exit button, it will attempt to save your settings. And if you typed new filenames for your data files, it will attempt to create new files in the proper RPG format. Yes indeed, the data is RPG data files just like the Actor or Items database. And obviously, it gets added into the filebox with the rest of the files.
There are many things accomplished with this. If you try and select the Actor.rxdata file in either filebox, it will give you a "Oh, you stupid or something?" message as that's not a valid file. And if you try to type a file with an invalid filename, it look at you as if you're nuts. It will actually prevent you from selecting illegal data. Okay, it won't curse you out. But it does have stock error messages.
And yes indeed, you can use Right-Click in the Folders window as shown above to bring up a small pop-up window to create a whole new subfolder within. Saving the name of the new folder is simple enough... Hit ENTER, just as you see. And heck, it adds the new folder into the window just as it should! However, this isn't complete as I want to put the same error checks into the new folder name as I did the filesnames I mentioned above.
And all of the text in the windows, the error messages and even temporary filenames? Its all stored within the INI file. This means, you can change the language as you wish. One of my personal preferences is "LANGUAGE SUPPORT!".
As complete as the FILES window is, I can only call it 99% complete as I do need to add the error-preventative folder name feature. And then, I add tool-tips over the buttons and the like. I mean, when you draw your mouse over a button, you should get a pop-up window saying what it is, right?
You really wouldn't think this was being made with the RPGMaker XP engine, would you?

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