Yesterday, 05:10 AM
I thought I was going to have an easy time with a script that was NOT involved in element tagging.
So I chose a message system. I mean, how bad could it be?
Err....
Well, it turned out that it wanted to have as detailed as Dubealex's message system.... so OUCH.
And it has four OOFSPRINGS!!!
On the interesting side, one of the oofsprings appears to be a prototype SFONTS system. That being a feature that can use a single bitmap that contains special characters which shows in the message window.
Rather than using TTF fonts like Arial or an oddly unknown font that might not be installed on someone else's computer, an SFont can be cached and part of the game and thus packaged with the game. Sadly, this is a prototype version and not complete... each character having to be entered one at a time with command codes. Cest la vie.
But it is midnight and I only cracked the feature that offered special bitmap characters in the first OOFSPRING.
Tomorro---- (I guess it is tomorrrow since its past midnight)....
In the waking hours of the morning, I begin anew.
So I chose a message system. I mean, how bad could it be?
Err....Well, it turned out that it wanted to have as detailed as Dubealex's message system.... so OUCH.
And it has four OOFSPRINGS!!!

On the interesting side, one of the oofsprings appears to be a prototype SFONTS system. That being a feature that can use a single bitmap that contains special characters which shows in the message window.
Rather than using TTF fonts like Arial or an oddly unknown font that might not be installed on someone else's computer, an SFont can be cached and part of the game and thus packaged with the game. Sadly, this is a prototype version and not complete... each character having to be entered one at a time with command codes. Cest la vie.
But it is midnight and I only cracked the feature that offered special bitmap characters in the first OOFSPRING.
Tomorro---- (I guess it is tomorrrow since its past midnight)....
In the waking hours of the morning, I begin anew.

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