1 hour ago
(This post was last modified: 1 hour ago by DerVVulfman.)
Well, today I translated from Japanese...
Sadly, one of the scripts in this collective had vanished. Not pixel-movement per-say, but partial tile movement, whereby you moved like 8px at a time rather than a whole 32px tile, and with much smoother animation from all descriptions. It was something I was thinking of, but never got around. And dangit, SOMEONE must have it!
Tomorrow? Something I am dreading. Not because of what it is, but what it entails. Multiple thousand-line sets of scripts for weapons. It has OOF-springs! Here's hoping it doesn't have element tagging.
- A script that keeps a log of past show-text messages in case you hit enter too early...
- A script to give your cutscenes black bars at the top and bottom for that 'widescreen' effect while making your text look like closed captions
- A patch to work with someone else's speech balloon system (that I haven't found)
- Picture flipping
- An odd end-result for attempted diagonal movement
- Dashing (and yeah... why NOT use ENTER/DECISION to run fast? Why did everyone else think SHIFT?)
- Idle animations for the player.
Sadly, one of the scripts in this collective had vanished. Not pixel-movement per-say, but partial tile movement, whereby you moved like 8px at a time rather than a whole 32px tile, and with much smoother animation from all descriptions. It was something I was thinking of, but never got around. And dangit, SOMEONE must have it!
Tomorrow? Something I am dreading. Not because of what it is, but what it entails. Multiple thousand-line sets of scripts for weapons. It has OOF-springs! Here's hoping it doesn't have element tagging.

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