04-03-2009, 08:00 PM
Oh man, thanks so much for starting this thread.
Adding onto the original post: I would also like to ask if any readers have any ideas about how the achievements system would work?
I personally like the achievements idea and I want to see it come alive. I would also make use of it in any games that I create, if I were to actually release a couple.
Should we add such a system to our game? I would leave that up to the developer.
I'm currently working on ALT and an untitled arcade game. ALT's on hiatus at the moment while I have my full attention focused on the arcade game. For my arcade game, I would have achievements such as "Get a high score of x points", "Get a high chain score of x points" and "Get a high chain of x".
I am personally for the achievements system because I believe it would help improve a game's replay value and it challenges the player to go just a tiny bit further in a game (s)he's playing.
Adding onto the original post: I would also like to ask if any readers have any ideas about how the achievements system would work?
I personally like the achievements idea and I want to see it come alive. I would also make use of it in any games that I create, if I were to actually release a couple.
Should we add such a system to our game? I would leave that up to the developer.
I'm currently working on ALT and an untitled arcade game. ALT's on hiatus at the moment while I have my full attention focused on the arcade game. For my arcade game, I would have achievements such as "Get a high score of x points", "Get a high chain score of x points" and "Get a high chain of x".
I am personally for the achievements system because I believe it would help improve a game's replay value and it challenges the player to go just a tiny bit further in a game (s)he's playing.