07-30-2009, 05:12 AM
This topic is not about John Romero, this is about his theory.
John Romero, known for being a co-founder of id software at one point and a designer for games such as Wolfenstein 3D, Doom, Quake, etc.. and infamously known for Daikatana posted something on his blog which I thought was pretty cool and wanted to share.
John Romero, known for being a co-founder of id software at one point and a designer for games such as Wolfenstein 3D, Doom, Quake, etc.. and infamously known for Daikatana posted something on his blog which I thought was pretty cool and wanted to share.
Tidiness theory quote snippet Wrote:There is a theory that when most people are confronted with a mess, the natural instinct is to clean it up. This propensity toward cleanliness, or "solving" the mess, is what I believe is one of the two most powerful fundamental elements of game design...Entry: Tidiness Theory