04-03-2009, 10:07 PM
Damn, my older longer message was typed before but now it's gone.
I had a pretty different idea of an achievement's system than DerVVulfman's. I was thinking about it kind of being like Xbox 360's achievement system... well, sorta, without the Gamerscores.
As to how the players would be rewarded these achievements, they'll have to do something that, according to the developer(s) of their games would be considered Achievement-worthy such as beating a level, achieving a high score, finding some kind of secret, beating the game and pretty much anything else they can think of. Whenever they've completed an achievement, something would have to pop up saying "Achievement ID: name, complete!" Then the completed achievement would be added in an array which somehow gets saved into achievements.rxdata/achievements.rvdata/achievements.insert universal rpg maker achievement file extension here
I need to figure out how to do all of this.
P.S.: Thanks for starting the thread, DerVVulfman. :D
I had a pretty different idea of an achievement's system than DerVVulfman's. I was thinking about it kind of being like Xbox 360's achievement system... well, sorta, without the Gamerscores.
As to how the players would be rewarded these achievements, they'll have to do something that, according to the developer(s) of their games would be considered Achievement-worthy such as beating a level, achieving a high score, finding some kind of secret, beating the game and pretty much anything else they can think of. Whenever they've completed an achievement, something would have to pop up saying "Achievement ID: name, complete!" Then the completed achievement would be added in an array which somehow gets saved into achievements.rxdata/achievements.rvdata/achievements.insert universal rpg maker achievement file extension here
I need to figure out how to do all of this.
P.S.: Thanks for starting the thread, DerVVulfman. :D