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 Forum Script Listings
#15
[Image: saveload.png]
You want a new way to save and/or load your game? Come look here.

Save / Load Systems: A-Z

1 Save Slot / AutoLoad Saved Game
by kyonides (March 10th, 2010)

This is a simple script that allows you to save your game data in a single data file (not the 4 as always) and if you want to load it, it'll do it automatically.


Advanced Files
by Dargor (July 7th, 2008)

This script let you customize some aspects of save files. You can have as much save files as you want, change the filename, extension and directory of the files and have a confirmation window before loading or overwriting a file.


Drago Save Layout
LiTTleDRAgo (May 16, 2017)

Custom Save Layout with unlimited saves and file management.


Error message on corrupt files
by Zeriab (September 28th, 2008)

If a save file has become corrupted or something else causes the load process to fail you can use this script to display the error and allow the player to select another save.


Force Save before going to a new game
by PK8 (July 21st, 2007)

Before you start a new game, you have to save before you can begin your game. I've seen this done in some classic games.


Force Save before something
by PK8 (July 21st, 2007)

Create a new script, call it Scene_ForceSave2 and paste this script in there.
When saving, you cannot cancel out. You must save.


Game Disc 1 and 2. My first "script"
by PK8 (July 21st, 2007)

When the player saves his/her file on the first project (Not the copied one), make sure you tell the player to transfer or copy that file to the copied project.


[/Highlight]GlobalValues XP[/Highlight]
by kyonides (June 3, 2023)

Once upon a weird time, there was a forumer that wanted to rewrite many saved games for no good reason.
What if there was a better solution?
Yeah, like a Global Save File!
My scriptlet will handle almost everything on its own except for one single thing, namely the Game Over screen.
You got to make the script call by hand so to say.


KJustSave
by kyonides (December 1, 2023)

Do you need a simple save file manager to handle your saved games?
Then this might be the right script for you!
It will let you save and load your saved games.


KSafePoint
by kyonides (January 25, 2023)

I was bored and decided that I should make a Save Point Tent script of my own.
It will handle the items, the terrain tag, the charset, the music and the timer!


NickName: Custom Name Menu
by kyonides (July 18, 2010)

This script allows you to start a game in a Legend of Zelda fashion. You first select a save file, then you choose your name with a (non-standard RM) GUI and later you go back to the save screen where you can now see that your new save file shows your name instead of "New Game".


Personal Save Files
by Polraudio / Posted by PK8 (October 3rd, 2008)

Allows you to have up to Unlimited save files. You can have a name for your save files


Prompt for Overwrite Confirmation when Saving
by RPG Advocate (unknown date)

This script modifies the save system so that if the player attempts to save in a slot already occupied by a save file, the game will ask for confirmation before overwriting the save.


QuickSave and Exit
by ParaDog
Posted by DerVVulfman (February 7, 2008)

This brings up an additional 'save' query before you exit.


Rataime's Image Save Files
by Rataime (August 11th, 2008)

This script allows you to save your game in .png (picture) files. That way, you can distribute, host and share them easily, for example as a forum signature. You can also use thumbnail views for quick sorting and browsing, given that you can put whatever information you want on the picture.


Save Corruption Script
by RPG Advocate (unknown date)

This script is useful when you detect someone cheating. It will corrupt all of the game's save files so that they can't be read.


SaveUpdate Scriptlet
by kyonides (April 9, 2023)

There was a user that once wanted to add a very specific feature to the game header, namely the current map's name. Well, this scriptlet should let you modify all of your existing saved games by automatically adding that name to the hash for you.



Saving Temporary Actors' Data
Kyonides (September 6, 2018)

Well, you should know by now that it is possible to "save" data before you enter a battle... yeah by means of calling a script!
You can save the very same $game_party data BEFORE your enter the battle and without creating a saved file. In case the team loses, you would just retrieve everything from the temporary variables you would have created, i.e. $game_temp_party.


Sharina's Screen-Saves
by DerVVulfman (August 18, 2023)

This system allows you to alter the save-game window to include a screen-shot of the field map where the player and party are is traversing. Along with that, there are items which may optionally be shown within the save game files. The system also allows one to take advantage of two class-RPGMaker savegame scripts by RPG Advocate: the Unlimited Saves script which allows the game developer set how many save files may be recorded, and the Save Override script that brings up a prompt warning the player that an older save game would be erased in favor of the new.


Temporary Save Script
by Anonymous (Date Unknown)

This script will return the player to the title screen after saving his or her game. When the player loads the saved file, it is immediately deleted. This creates an effect like Breath of Fire 5: Dragon Quarter, where players have to save strategically rather than just try a dangerous area over and over again by reloading a saved game.


Unlimited Save Files
by RPG Advocate (unknown date)

This script allows you to have unlimited save files. Only four files are shown at once, but the list can be scrolled.


Reply }


Messages In This Thread
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:00 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:04 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:04 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:08 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:08 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:09 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:09 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:09 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:10 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:10 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:11 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:11 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:12 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:13 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:14 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:14 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:17 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:18 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:18 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:18 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:18 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:19 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:20 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:20 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:21 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:21 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:21 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:21 AM
Forum Script Listings - by DerVVulfman - 07-06-2009, 05:14 AM
Forum Script Listings - by DerVVulfman - 08-04-2009, 04:04 AM
Forum Script Listings - by DerVVulfman - 09-21-2009, 04:59 AM
Forum Script Listings - by DerVVulfman - 11-09-2009, 05:46 AM
Forum Script Listings - by DerVVulfman - 11-09-2009, 05:47 AM
Forum Script Listings - by DerVVulfman - 12-07-2009, 05:14 AM
Forum Script Listings - by DerVVulfman - 01-11-2010, 04:45 AM
Forum Script Listings - by DerVVulfman - 02-08-2010, 06:38 AM

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