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 Another Scrolling Text Script
#1
This is my version of the scrolling text script, it's supposed to be used whenever you want to show the credits, to display an intro that may include a prologue and some picture above... or you just want to create an intro every time a new episode / chapter begins in your game.

Features:

If you press Cancel button or there is no more lines to be displayed, it will be closed automatically.

Instructions:

In a script call enter this line
$scene = Scroll.new(1) or $scene = Scroll.new(1, 1)

Do you need to change the text? No problem. Just go to Text module and edit the Intro or Chapter_1 lines I enter as an example.

Note:

This is a Scrolling Window Script actually he he he he

Code:
module Text
  Intro = {
      100 => 'Sentence 1',
      101 => 'this does not mean anything',
      102 => 'Sentence 3',
      103 => 'Sentence 4',
      104 => 'Sentence 5',
      105 => '',
      106 => 'Sentence 6',
      107 => 'Sentence 7',
      108 => 'Sentence 8',
      109 => 'Sentence 9',
      110 => 'just another line of text',
      111 => 'Sentence 11',
      112 => "I don't know what I'm doing here",
      113 => '',
      114 => 'New Paragraph: Make up something else',
      115 => 'The Last Sentence'
      }

  Chapter_1 = {
      100 => 'Sentence 1',
      101 => 'this does not mean anything',
      102 => 'Sentence 3',
      103 => 'Sentence 4',
      104 => 'Sentence 5',
      105 => '',
      106 => 'Sentence 6',
      107 => 'Sentence 7',
      108 => 'Sentence 8',
      109 => 'Sentence 9',
      110 => 'just another line of text',
      111 => 'Sentence 11',
      112 => "I don't know what I'm doing here",
      113 => '',
      114 => 'New Paragraph: Make up something else',
      115 => 'The Last Sentence'    
      }
end
#=====================================================
#  *  Scrolling Text v 1.0
#     by shadowball
#     01.14.2008
#=====================================================
class Scrolling_Text < Window_Base
  def initialize(index)
    @index = index
    super(0, 0, 440, 636)
    self.contents = Bitmap.new(width - 32, height - 32)
    case index
    when 0
      @text = Text::Intro
    when 1
      self.contents.font.color = gold_color
      @text = Text::Chapter_1
    end
    y = -32
    @text.sort.each do |keys, values|
      y += 32
      self.contents.draw_text(0,y,488,32, values)
    end
    self.opacity = 0
    refresh
  end
  
  def refresh
    self.y -= 1 if self.y > -544
  end
  
end
Code:
#=====================================================
#  *  Scroll (Scene) v 1.0
#     by shadowball
#     01.14.2008
#=====================================================
class Scroll
  
  def initialize(index = 0, pic = 0)
    @index = index
    @pic = pic
  end
  
  def main
    @sprite1 = Sprite.new
    @sprite1.bitmap = RPG::Cache.picture('this is a wall paper')
    @sprite2 = Sprite.new
    if @pic == 1
      @sprite2.bitmap = RPG::Cache.picture('any image')
      @sprite2.z = 250
    end
    if @index == 0
      @shb_scroll_window = Scrolling_Text.new(0)
    elsif @index == 1
      @shb_scroll_window = Scrolling_Text.new(1)
    end
    @shb_scroll_window.x = 100
    @shb_scroll_window.y = 480
    # Execute transition
    Graphics.transition
    # Main loop
    loop do
      # Update game screen
      Graphics.update
      # Update input information
      Input.update
      # Frame update
      update
      # Abort loop if screen is changed
      if $scene != self
        break
      end
    end
    # Prepare for transition
    Graphics.freeze
    # Dispose of windows
    @shb_scroll_window.dispose
    @sprite1.dispose
    @sprite1.bitmap.dispose
    if @pic == 1
      @sprite2.dispose
      @sprite2.bitmap.dispose
    end
  end

  def update
    # Update windows
    @shb_scroll_window.refresh
    if @pic == 0
      if @shb_scroll_window.y == -636
        $scene = Scene_Map.new
      elsif Input.trigger?(Input::B)
        $game_system.se_play($data_system.cancel_se)
        $scene = Scene_Map.new
      end
    elsif @pic == 1
      if @shb_scroll_window.y == -360
        $scene = Scene_Map.new
      elsif Input.trigger?(Input::B)
        $game_system.se_play($data_system.cancel_se)
        $scene = Scene_Map.new
      end
    end
  end
end

# This would allow you to use it just after you start a new game
class Scene_Title
  def command_new_game
    # Play decision SE
    $game_system.se_play($data_system.decision_se)
    # Stop BGM
    Audio.bgm_stop
    # Reset frame count for measuring play time
    Graphics.frame_count = 0
    # Make each type of game object
    $game_temp          = Game_Temp.new
    $game_system        = Game_System.new
    $game_switches      = Game_Switches.new
    $game_variables     = Game_Variables.new
    $game_self_switches = Game_SelfSwitches.new
    $game_screen        = Game_Screen.new
    $game_actors        = Game_Actors.new
    $game_party         = Game_Party.new
    $game_troop         = Game_Troop.new
    $game_map           = Game_Map.new
    $game_player        = Game_Player.new
    # Set up initial party
    $game_party.setup_starting_members
    # Set up initial map position
    $game_map.setup($data_system.start_map_id)
    # Move player to initial position
    $game_player.moveto($data_system.start_x, $data_system.start_y)
    # Refresh player
    $game_player.refresh
    # Run automatic change for BGM and BGS set with map
    $game_map.autoplay
    # Update map (run parallel process event)
    $game_map.update
    # Switch to map screen
    $scene = Scroll.new
  end
end
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

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Messages In This Thread
Another Scrolling Text Script - by kyonides - 03-07-2008, 05:37 AM
Another Scrolling Text Script - by Shiroiyuki - 04-12-2010, 01:36 AM

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