Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 Limit Break VX
#1
Limit Break VX (DVV)
Version: 2.1

Introduction
This system is a revised & enhanced version of my Limit Break (DVV) script. and the feature it performs should be apparent to users new and old alike. Limit Break VX disables skills until the hero's limit break bar is filled. And once the 'limit break' skill is used, the skill becomes disabled again.


Demo
AnimBat VX!


Script
Limit Break VX (DVV): The Script


Instructions
Plenty of them. I included them in the script.

The only thing to remember is that you need to include text you define in the LB_NAME value within each limitbreak skill's NOTE box. By default, the text is LimitBreak


Compatibility
It's for RPGMaker VX, guys.


Credits and Thanks
Still gotta give credit to Jaide for requesting the 'Death Wipe' feature.


Terms and Conditions
Free for use, even in commercial games. Just give due credit for me and those involved.
Reply }


Messages In This Thread
Limit Break VX - by DerVVulfman - 03-06-2008, 04:25 AM
Limit Break VX - by RagnaTheBloodEdge - 07-19-2009, 09:00 PM
Limit Break VX - by DerVVulfman - 07-20-2009, 04:37 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
   Limit Break (DVV's) DerVVulfman 12 16,153 10-20-2018, 10:06 AM
Last Post: kyonides
   Limit Breaker - breaks game limits Narzew 1 5,806 10-09-2012, 10:35 AM
Last Post: MetalRenard
   Victor Engine - Damage Limit Victor Sant 0 4,962 01-04-2012, 09:14 AM
Last Post: Victor Sant
   Alistor's Limit Menu: DVVLBS Add-on 1 Alistor 6 13,266 04-14-2010, 03:53 AM
Last Post: DerVVulfman
   Trickster's Animated Gradient Bars for Limit Break (DVV) DerVVulfman 2 8,937 09-15-2009, 04:43 AM
Last Post: DerVVulfman
   Database Limit Breaker woratana 0 4,699 01-22-2009, 12:36 PM
Last Post: woratana
   Breaking the "Show Choices" Character Limit RPG Advocate 0 4,471 03-03-2008, 04:11 AM
Last Post: RPG Advocate
   Limit Breaks Trickster 0 4,189 03-02-2008, 06:03 AM
Last Post: Trickster



Users browsing this thread: