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 Dynamic Maps Expanded
#4
BUMP
to version 1.3

A nice new feature has been added now, a module where you can list those maps that may be skipped by the system or those that may be the only ones that are used.

Yes, you can limit the Dynamic Maps now.

The first array is called the "IGNORED_MAP_IDs". Here, you can list the IDs of maps that will never be dynamic maps. In the default script, it currently has maps 1 and 2 blocked. They are NOT dynamic and will never be. It can be set to 'nil' instead of having an array of map IDs if you wish.

The second array is called the "REQUIRED_MAP_IDs". Here, you can list the IDs of maps that must be dynamic maps, this under the assumption that maps not listed are 'not' dynamic maps. Currently, it is set to 'nil'. However, if this value was set to an array like REQUIRED_MAP_IDs = [4,5,7,8], then these four maps are the ONLY ones that would be dynamic maps.

Saving games with Dynamic Maps does create larger game save files, not only with this system but others (I am not gonna plug any names). However, this new feature should allow mitigation and lessen the resulting file size.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
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Messages In This Thread
Dynamic Maps Expanded - by DerVVulfman - 07-27-2017, 04:51 AM
RE: Dynamic Maps Expanded - by DerVVulfman - 06-18-2020, 06:19 PM
RE: Dynamic Maps Expanded - by DerVVulfman - 06-18-2020, 09:08 PM
RE: Dynamic Maps Expanded - by DerVVulfman - 06-30-2020, 05:24 PM
RE: Dynamic Maps Expanded - by kyonides - 06-30-2020, 07:12 PM
RE: Dynamic Maps Expanded - by DerVVulfman - 07-01-2020, 03:09 AM
RE: Dynamic Maps Expanded - by Melana - 09-27-2020, 11:34 PM
RE: Dynamic Maps Expanded - by DerVVulfman - 09-28-2020, 04:28 AM
RE: Dynamic Maps Expanded - by DerVVulfman - 07-06-2021, 04:08 AM
RE: Dynamic Maps Expanded - by Melana - 10-24-2020, 12:28 PM
RE: Dynamic Maps Expanded - by Melana - 07-05-2021, 04:24 PM
RE: Dynamic Maps Expanded - by Melana - 07-06-2021, 04:31 PM

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