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 BIG MAPS and Anti-Lag
#2
Hm. I guess that depends on the Anti-Lag script.... and how many events you have running. Well, I haven't tested it with all anti-Lag, nor tested event capacity.

You went to a full 2500x2500 tile map? Schweet!

But I have to say that I've never encountered the issue you're having with vertical movement. There should be no difference with movement at all as the system literally crafts a new virtual map and doesn't actually alter the movement system other than teleporting. Character speed and movement is typically governed by the Game_Character class, and I touched neither Game_Character, Game_Player nor their related sprites and spriteset systems.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
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Messages In This Thread
BIG MAPS and Anti-Lag - by Melana - 06-04-2020, 02:05 PM
RE: BIG MAPS and Anti-Lag - by DerVVulfman - 06-05-2020, 05:57 AM
RE: BIG MAPS and Anti-Lag - by Melana - 06-06-2020, 09:36 AM
RE: BIG MAPS and Anti-Lag - by kyonides - 06-06-2020, 09:29 PM
RE: BIG MAPS and Anti-Lag - by DerVVulfman - 06-07-2020, 04:10 AM
RE: BIG MAPS and Anti-Lag - by Melana - 06-07-2020, 09:30 AM
RE: BIG MAPS and Anti-Lag - by DerVVulfman - 06-09-2020, 03:14 AM
RE: BIG MAPS - by DerVVulfman - 06-04-2020, 05:13 PM
RE: BIG MAPS - by Melana - 06-04-2020, 06:22 PM

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