Autosave on Leveling
#1
Autosave on Leveling
Version: 1.0


Introduction

When anyone in your party gains a level, the game creates an auto-save file within that very second. To access the auto-save file, some changes are necessary to the save/load menus.



Features
  • Saves your game after leveling
  • Does NOT save if losing a level˂feature two˃
  • Simple script call usable to trigger autosaves
  • Main page has the required code, Second page... rewrites



Screenshots

None. But if there was one, it would show a save menu with five viable savegame slots instead of four.



Script

The main code that performs the actual tests and autosave function
PT 1: Main

Menu code (choose only one) depending upon non-SDK usage or SDK usage
Both required code rewritten, even the SDK version
PT 2: Non-SDK
PT 2: SDK



Instructions

Paste below Scene_Debug and above Main. Must use Pt1, and then ONE version of Pt2. There is only one configurable, and that is to set the name of the Autosave file... big whoop.



Compatibility

Designed for use with RPGMaker XP and most RGSS1 based systems. But PT 2 does contain rewrites, so take note.



Terms and Conditions

Free for use, even in commercial games. Only due credit is required.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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