11-09-2009, 07:07 AM
(This post was last modified: 09-03-2024, 03:23 AM by DerVVulfman.)
Switch Swap Snippet
Introduction
This snippet swaps the values of two game switches you specify in a command.
Features
- Swaps values of Game Switches via command.
Screenshots
No screenshot.
Demo
No demo.
Script
Code:
=begin
????????????????????????????????????????????????????????????????????????????????
? Switch Swap Snippet by PK8, November 9th, 2009. ?
? http://rmvxp.com ?
????????????????????????????????????????????????????????????????????????????????
? ? Table of Contents ?
? ?? Author's Notes - Line 12,13 ?
? ?? Introduction & Description - Line 15,16 ?
? ?? Features - Line 18,19 ?
? ?? How to Use - Line 21?29 ?
????????????????????????????????????????????????????????????????????????????????
? ? Author's Notes ?
? Boredom + running out of ideas = this. ?
????????????????????????????????????????????????????????????????????????????????
? ? Introduction & Description ?
? This snippet swaps the values of two switches you specify in a command. ?
????????????????????????????????????????????????????????????????????????????????
? ? Features ?
? ? Swap values of two switches with a script call. ?
????????????????????????????????????????????????????????????????????????????????
? ? How to Use ?
? Call script: switch_swap(from, to) ?
? from: Original switch. | to: Switch it's swapping with. ?
? ?
? Example: Switch ID 1 is turned on, Switch ID 5 is turned off. ?
? call: switch_swap(1, 5) ?
? The values of the two switches would swap, which means, going back to the?
? example above, Switch ID 1 would be turned off and Switch ID 5 would be ?
? turned on. ?
????????????????????????????????????????????????????????????????????????????????
=end
#==============================================================================
# IMPORTANT! RMVX users, set this to false!
#==============================================================================
class PK8
Switch_Swap_RMXP = true # true if using RMXP, false if using RMVX.
end
#==============================================================================
# ** Interpreter
#------------------------------------------------------------------------------
# This interpreter runs event commands. This class is used within the
# Game_System class and the Game_Event class.
#==============================================================================
if PK8::Switch_Swap_RMXP == true
class Interpreter
def switch_swap(from, to)
fromtemp = $game_switches[from]
totemp = $game_switches[to]
$game_switches[from] = totemp
$game_switches[to] = fromtemp
return
end
end
end
#==============================================================================
# ** Game_Interpreter
#------------------------------------------------------------------------------
# An interpreter for executing event commands. This class is used within the
# Game_Map, Game_Troop, and Game_Event classes.
#==============================================================================
if PK8::Switch_Swap_RMXP == false
class Game_Interpreter
def switch_swap(from, to)
fromtemp = $game_switches[from]
totemp = $game_switches[to]
$game_switches[from] = totemp
$game_switches[to] = fromtemp
return
end
end
end
Instructions
If you're using RMVX, set "Switch_Swap_RMXP" to false. To use it, just call script:
Code:
switch_swap(from, to)
FAQ
Awaiting question.
Compatibility
I'm sure it's compatible.
Credits and Thanks
No thanks. :P
Author's Notes
Boredom + running out of ideas = this script.
Terms and Conditions
Credit's not necessary.