11-09-2009, 05:49 AM
(This post was last modified: 09-03-2024, 03:14 AM by DerVVulfman.)
Actor AutoSelfVariables
Version: 1
Version: 1
Introduction
This is an add-on to my Actor & Party Self Variables script [VX], [XP]. This is pretty similar to my autoswitcher script. Basically, you get to set initial values of self-variables for certain actors, which would be set up when your project starts.
Features
- Set initial self variables values of certain actors.
Screenshots
No screenshots.
Demo
No demo.
Script
Code:
=begin
????????????????????????????????????????????????????????????????????????????????
? Actor AutoSelfVariables ?
? by PK8 ?
? November 8th, 2009 ?
? http://rmvxp.com ?
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? ? Table of Contents ?
? ?? Author's Notes - Line 14,15 ?
? ?? Introduction & Description - Line 17?18 ?
? ?? Features - Line 20?21 ?
? ?? This aliases the following... - Line 23,24 ?
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? ? Author's Notes ?
? Boredom wins again! ?
????????????????????????????????????????????????????????????????????????????????
? ? Introduction & Description ?
? This script sets initial values of self-variables of actors. ?
????????????????????????????????????????????????????????????????????????????????
? ? Features ?
? ? Set initial values of self-variables of actors at the start of your project?
????????????????????????????????????????????????????????????????????????????????
? ? This aliases the following... ?
? initialize - Game_Party::SelfVariables ?
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=end
#===============================================================================??
# ** Actor AutoSelfVariables Customization!
#===============================================================================??
class PK8
AASV_Variables = {} # Do not touch.
# AASV_Parameters[[actorid, id]] = value
AASV_Variables[[1, 'alignment']] = 50 # Actor 1's Alignment Variable
AASV_Variables[[2, 'alignment']] = 60 # Actor 2's Alignment Variable
AASV_Variables[[3, 'alignment']] = 75 # Actor 3's Alignment Variable
AASV_Variables[[4, 'alignment']] = 40 # Actor 4's Alignment Variable
end
#==============================================================================
# ** Game_Party::SelfVariables
#------------------------------------------------------------------------------
# This handles self variables. It's a wrapper for the built-in class "Array."
# The instance of this class is referenced by $game_party.self_variables.
#==============================================================================
class Game_Party::SelfVariables
#--------------------------------------------------------------------------
# * Alias Listings
#--------------------------------------------------------------------------
alias_method :pk8_actorautoselfvariables_initialize, :initialize
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize
pk8_actorautoselfvariables_initialize
PK8::AASV_Variables.each_pair { | k, v | @data[k] = v }
end
end
Instructions
Instructions are in the script.
FAQ
Awaiting question.
Compatibility
Aliases initialize of Game_Party::SelfVariables class.
Credits and Thanks
No one to thank. :p
Author's Notes
*blames Boredom again*
Terms and Conditions
Credit me. :p