[Unsupported] Actor & Party's Self Switches VX
#1
Actor & Party's Self Switches VX
Version: 1

Introduction
This script is a tad similar to that of the built in feature: Self Switches. For those not familiar with Self Switches, Self Switches pretty much pertain to a specific event. Example: Treasure Chests.

Actor & Party Self Switches allows developers to set certain switches pertaining to a certain party member or actor.

Let's say, you set a switch to Party Member 1 (Ralph) to true. In case you ever change party members, the switch will still be turned on for that member in the party (Ralph).

Or how about if you want to set a certain switch for a specific actor instead of a member in the party. You can do that as well!

Features
  • Set party member's self switches via call script.
  • Get party member's self switches via call script.
  • Set actor's self switches via call script.
  • Get actor's self switches via call script.

Screenshots
I can't screencap this.

Demo
No demo.

Script
Code:
=begin
?????????????????????????????????????????????????????????????????????????????????
? Actor & Party Self Switches VX                                               ?
? Version 1.0                                                                  ?
? by PK8 & Kain Nobel                                                          ?
? 9/16/09                                                                      ?
? http://rmvxp.com                                                             ?
?????????????????????????????????????????????????????????????????????????????????
? ? Table of Contents                                                          ?
? ?? Author's Notes                - Line 18?22                                ?
? ?? Introduction & Description    - Line 24?37                                ?
? ?? Features                      - Line 39?43                                ?
? ?? How to Use                    - Line 45?90                                ?
? ?? This aliases the following... - Line 92,93                                ?
? ?? Thanks                        - Line 95?98                                ?
? ?? Changelog                     - Line 100,101                              ?
????????????????????????????????????????????????????????????????????????????????
? ? Author's Notes                                                             ?
? Lowell/Adalwulf mentioned creating a "Personal Variables" system which filled?
? my head in with ideas about variables and switches. One of these ideas being ?
? giving party members and actors their own self switches. I personally can't  ?
? think of any use to these but I'm sure someone can!                          ?
?????????????????????????????????????????????????????????????????????????????????
? ? Introduction & Description                                                 ?
? This script is a tad similar to that of the built in feature: Self Switches. ?
? For those not familiar with Self Switches, Self Switches pretty much pertain ?
? to a specific event. Example: Treasure Chests.                               ?
?                                                                              ?
? Actor & Party Self Switches allows developers to set certain switches        ?
? pertaining to a certain party member or actor.                               ?
?                                                                              ?
? Let's say, you set a switch to Party Member 1 (Ralph) to true. In case you   ?
? ever change party members, the switch will still be turned on for that member?
? in the party (Ralph).                                                        ?
?                                                                              ?
? Or how about if you want to set a certain switch for a specific actor instead?
? of a member in the party. You can do that as well!                           ?
?????????????????????????????????????????????????????????????????????????????????
? ? Features                                                                   ?
? ? Set party member's self switches via call script. (How to use is below)    ?
? ? Get party member's self switches via call script. (How to use is below)    ?
? ? Set actor's self switches via call script. (How to use is below)           ?
? ? Get actor's self switches via call script. (How to use is below)           ?
????????????????????????????????????????????????????????????????????????????????
? ? How to Use                                                                 ?
?                                                                              ?
? ? Setting up a party member's self switch:                                   ?
?   To set a self switch for a party member, you'll need to call this script:  ?
?     party_self_switch(member, id, bool)                                      ?
?       member: Party Member. (0, 1, 2, 3)                                     ?
?       id:     Party Member Self Switch Identification. Example: 'A', 'B'     ?
?       bool:   true or false.                                                 ?
?   Example: party_self_switch(0, 'A', true) sets whoever may be the 1st party ?
?            member's switch "A" to true.                                      ?
?                                                                              ?
? ? Getting a party member's self switch:                                      ?
?   To get a self switch of a party member, you can call this script.          ?
?     party_self_switch(member, id)                                            ?
?       member: Party Member. (0, 1, 2, 3)                                     ?
?       id:     Party Member Self Switch Identification. Example: 'A', 'B'     ?
?   Example: party_self_switch(0, 'A') gets switch "A" of whoever may be the   ?
?            1st party member.                                                 ?
?                                                                              ?
? ? Using party member's self switches in evented if conditions.               ?
?   You're probably wondering how, right? Alright. To do this, go to the       ?
?   conditional branch event command, click on the fourth tab, select Script   ?
?   and type either of these in the input form:                                ?
?       party_self_switch(member, id) == true                                  ?
?       party_self_switch(member, id) == false                                 ?
?                                                                              ?
? ? Setting up an actor's self switch:                                         ?
?   To set a self switch for an actor, you'll need to call this script:        ?
?     actor_self_switch(actor, id, bool)                                       ?
?       actor: Character ID from the database. (1, 2, 3, 4, 5, 6, 7, 8)        ?
?       id:    Party Member Self Switch Identification. Example: 'A', 'B'      ?
?       bool:  true or false.                                                  ?
?   Example: actor_self_switch(1, 'A', true) sets Actor 1's switch "A" to true.?
?                                                                              ?
? ? Getting an actor's self switch:                                            ?
?   To get a self switch of an actor, you can call this script.                ?
?     actor_self_switch(actor, id)                                             ?
?       actor: Character ID from the database. (1, 2, 3, 4, 5, 6, 7, 8)        ?
?       id:    Party Member Self Switch Identification. Example: 'A', 'B'      ?
?   Example: actor_self_switch(1, 'A') gets switch "A" of Actor 1.             ?
?                                                                              ?
? ? Using an actor's self switch in evented if conditions.                     ?
?   To do this, go to the conditional branch event command, click on the fourth?
?   tab, select Script and type either of these in the input form:             ?
?       actor_self_switch(actor, id) == true                                   ?
?       actor_self_switch(actor, id) == false                                  ?
????????????????????????????????????????????????????????????????????????????????
? ? This aliases the following...                                              ?
? initialize - Game_Party                                                      ?
????????????????????????????????????????????????????????????????????????????????
? ? Thanks                                                                     ?
? Lowell: He mentioned creating a personal variables system for his project    ?
?         which made me (PK8) catch "the scripting bug".                       ?
? Kain Nobel: He modified some of the code and made it a lot better.           ?
????????????????????????????????????????????????????????????????????????????????
? ? Changelog                                                                  ?
? Version 1.0 - 9/16/09: Initial Release                                       ?
?????????????????????????????????????????????????????????????????????????????????
=end

#==============================================================================
# ** Game_Party
#------------------------------------------------------------------------------
#  This class handles the party. It includes information on amount of gold
# and items. The instance of this class is referenced by $game_party.
#==============================================================================

class Game_Party
  attr_accessor :self_switches
  #--------------------------------------------------------------------------
  # * Alias Listings
  #--------------------------------------------------------------------------
  alias_method :partyselfswitches_gmparty_initialize, :initialize
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize(*args)
    partyselfswitches_gmparty_initialize(*args)
    @self_switches = Game_Party::SelfSwitches.new
  end
end

#==============================================================================
# ** Game_Party::SelfSwitches
#------------------------------------------------------------------------------
#  This handles self switches. It's a wrapper for the built-in class "Array."
# The instance of this class is referenced by $game_party.self_switches.
#==============================================================================

class Game_Party::SelfSwitches
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize
    @data = {}
  end
  #--------------------------------------------------------------------------
  # * Get Self Switch of Actor
  #     key : key
  #--------------------------------------------------------------------------
  def [](key)
    return @data[key] == true ? true : false
  end
  #--------------------------------------------------------------------------
  # * Set Self Switch of Actor
  #     key   : key
  #     value : ON (true) / OFF (false)
  #--------------------------------------------------------------------------
  def []=(key, value)
    @data[key] = value
  end
end

#==============================================================================
# ** Game_Interpreter
#------------------------------------------------------------------------------
#  An interpreter for executing event commands. This class is used within the
# Game_Map, Game_Troop, and Game_Event classes.
#==============================================================================

class Game_Interpreter
  #--------------------------------------------------------------------------
  # * Control Party Self Switch
  #--------------------------------------------------------------------------
  def party_self_switch(member, id, bool = nil)
    key = [$game_party.members[member].id, id]
    if bool != nil
      $game_party.self_switches[key] = bool
    else
      return $game_party.self_switches[key]
    end
    $game_map.need_refresh = true
    return true
  end
 
  #--------------------------------------------------------------------------
  # * Control Actor Self Switch
  #--------------------------------------------------------------------------
  def actor_self_switch(actor, id, bool = nil)
    key = [$game_actors[actor].id, id]
    if bool != nil
      $game_party.self_switches[key] = bool
    else
      return $game_party.self_switches[key]
    end
    $game_map.need_refresh = true
    return true
  end
end

Instructions
How to use is in the script.

FAQ
Feel free to ask.

Compatibility
Aliases initialize of Game_Party.

Credits and Thanks
Lowell: He mentioned creating a personal variables system for his project which made me catch "the scripting bug".
Kain Nobel: He modified some of the code and made it a lot better.

Author's Notes
Lowell/Adalwulf mentioned creating a "Personal Variables" system which filled my head in with ideas about variables and switches. One of these ideas being giving party members and actors their own self switches. I personally can't think of any use to these but I'm sure someone can!

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