12-17-2017, 04:47 AM
Basic limits that people wish to overcome in the 'past' were basically basic things that used to exist in earlier RPGMaker engines, those being RPGMaker 2000 and RPGMaker 2003. Such features were changes to the message system to include faces within the message system, or to return the older elements system and return how weapon damages scored. Improvements to RPGMaker XP has always been on-going, whether a script to repair the 'script call' system, guidelines on how to avoid the so-called 'F12' bug (really a scripter's OWN bug), or the RMXP.Org SDK's wish to alter how one writes new scripts to help others.
But these are script enhancements and not improvements to the actual system itself. All game editors have two limiting factors, the Editor and the Game Executable (game.exe). By default, you have limits and caps to the amount of data you can have in your Actors or Skills database, limiting you to just 999 entries. That is the editor's limit, not RPGMaker XP's, as I was able to craft a script to go beyond the database limits.
There are those that positively LOVE the map editor for RPGMaker VX and VXAce. For them, I say... I am SOOO SORRY! YOU'LL BE FEELING BETTER SOON. The makers of RPGMaker VX decided to actively cut back on the tileset capabilities and limit the map engine to five tilesets AND cut down on map options such as terrain tags in order to increase speed. And they actually eliminated the battler graphics for the actors and de-volved the battlesystem back to RPGMaker 2000's early era form. True, such features were returned for RPGMaker VXAce, but the mapping system still sucks the sweat off a dead dog.
As to the speed capabilities for RPGMaker engines, RPGMaker XP's system is usually set to have 40FPS speed as a default by design while the latter VX(ace) systems were set for 60FPS speed. Yes, it is possible to increase the speed of an RPGMaker XP system to run at 60FPS speed, though they may wish to note that other scripts within their system that keep track of game time: wink: But it isn't widely known, and the technique isn't often the best method, though it does work.
Such limits to RPGMaker XP can be eliminated, as certain groups are looking towards creating a new version of the Game.Exe which may be more compatible with newer OSs. At the same time, a newer or more advanced editor can be in the works.
BUT, you ask about rivaling another engine, making improvements. Limits are not for me. Features such as adding faces already existed for RPGMaker XP, and only added to VX. the Scene_Base within RPGMaker VX originated one year earlier in an RPGMaker XP script. Limits do not exist.
But these are script enhancements and not improvements to the actual system itself. All game editors have two limiting factors, the Editor and the Game Executable (game.exe). By default, you have limits and caps to the amount of data you can have in your Actors or Skills database, limiting you to just 999 entries. That is the editor's limit, not RPGMaker XP's, as I was able to craft a script to go beyond the database limits.
There are those that positively LOVE the map editor for RPGMaker VX and VXAce. For them, I say... I am SOOO SORRY! YOU'LL BE FEELING BETTER SOON. The makers of RPGMaker VX decided to actively cut back on the tileset capabilities and limit the map engine to five tilesets AND cut down on map options such as terrain tags in order to increase speed. And they actually eliminated the battler graphics for the actors and de-volved the battlesystem back to RPGMaker 2000's early era form. True, such features were returned for RPGMaker VXAce, but the mapping system still sucks the sweat off a dead dog.
As to the speed capabilities for RPGMaker engines, RPGMaker XP's system is usually set to have 40FPS speed as a default by design while the latter VX(ace) systems were set for 60FPS speed. Yes, it is possible to increase the speed of an RPGMaker XP system to run at 60FPS speed, though they may wish to note that other scripts within their system that keep track of game time: wink: But it isn't widely known, and the technique isn't often the best method, though it does work.
Such limits to RPGMaker XP can be eliminated, as certain groups are looking towards creating a new version of the Game.Exe which may be more compatible with newer OSs. At the same time, a newer or more advanced editor can be in the works.
BUT, you ask about rivaling another engine, making improvements. Limits are not for me. Features such as adding faces already existed for RPGMaker XP, and only added to VX. the Scene_Base within RPGMaker VX originated one year earlier in an RPGMaker XP script. Limits do not exist.