[Unsupported] Title Skip 1
#1
Direct Editing, incompatible with SDK.

It will skip the title screen. Useful if you want to make your own title screen, intros and more.

Replace all of Scene_Title with this.
Code:
#==============================================================================
# ** Scene_Title
#------------------------------------------------------------------------------
#  This class performs title screen processing.
#==============================================================================

class Scene_Title
#--------------------------------------------------------------------------
# * Main Processing
#--------------------------------------------------------------------------
def main
   # If battle test
   if $BTEST
     battle_test
     return
   end
   # Load database
   $data_actors        = load_data("Data/Actors.rxdata")
   $data_classes       = load_data("Data/Classes.rxdata")
   $data_skills        = load_data("Data/Skills.rxdata")
   $data_items         = load_data("Data/Items.rxdata")
   $data_weapons       = load_data("Data/Weapons.rxdata")
   $data_armors        = load_data("Data/Armors.rxdata")
   $data_enemies       = load_data("Data/Enemies.rxdata")
   $data_troops        = load_data("Data/Troops.rxdata")
   $data_states        = load_data("Data/States.rxdata")
   $data_animations    = load_data("Data/Animations.rxdata")
   $data_tilesets      = load_data("Data/Tilesets.rxdata")
   $data_common_events = load_data("Data/CommonEvents.rxdata")
   $data_system        = load_data("Data/System.rxdata")
   # Make system object
   $game_system = Game_System.new
   # Reset frame count for measuring play time
   Graphics.frame_count = 0
   # Make each type of game object
   $game_temp          = Game_Temp.new
   $game_system        = Game_System.new
   $game_switches      = Game_Switches.new
   $game_variables     = Game_Variables.new
   $game_self_switches = Game_SelfSwitches.new
   $game_screen        = Game_Screen.new
   $game_actors        = Game_Actors.new
   $game_party         = Game_Party.new
   $game_troop         = Game_Troop.new
   $game_map           = Game_Map.new
   $game_player        = Game_Player.new
   # Set up initial party
   $game_party.setup_starting_members
   # Set up initial map position
   $game_map.setup($data_system.start_map_id)
   # Move player to initial position
   $game_player.moveto($data_system.start_x, $data_system.start_y)
   # Refresh player
   $game_player.refresh
   # Run automatic change for BGM and BGS set with map
   $game_map.autoplay
   # Update map (run parallel process event)
   $game_map.update
   # Switch to map screen
   $scene = Scene_Map.new
end
#--------------------------------------------------------------------------
# * Battle Test
#--------------------------------------------------------------------------
def battle_test
   # Load database (for battle test)
   $data_actors        = load_data("Data/BT_Actors.rxdata")
   $data_classes       = load_data("Data/BT_Classes.rxdata")
   $data_skills        = load_data("Data/BT_Skills.rxdata")
   $data_items         = load_data("Data/BT_Items.rxdata")
   $data_weapons       = load_data("Data/BT_Weapons.rxdata")
   $data_armors        = load_data("Data/BT_Armors.rxdata")
   $data_enemies       = load_data("Data/BT_Enemies.rxdata")
   $data_troops        = load_data("Data/BT_Troops.rxdata")
   $data_states        = load_data("Data/BT_States.rxdata")
   $data_animations    = load_data("Data/BT_Animations.rxdata")
   $data_tilesets      = load_data("Data/BT_Tilesets.rxdata")
   $data_common_events = load_data("Data/BT_CommonEvents.rxdata")
   $data_system        = load_data("Data/BT_System.rxdata")
   # Reset frame count for measuring play time
   Graphics.frame_count = 0
   # Make each game object
   $game_temp          = Game_Temp.new
   $game_system        = Game_System.new
   $game_switches      = Game_Switches.new
   $game_variables     = Game_Variables.new
   $game_self_switches = Game_SelfSwitches.new
   $game_screen        = Game_Screen.new
   $game_actors        = Game_Actors.new
   $game_party         = Game_Party.new
   $game_troop         = Game_Troop.new
   $game_map           = Game_Map.new
   $game_player        = Game_Player.new
   # Set up party for battle test
   $game_party.setup_battle_test_members
   # Set troop ID, can escape flag, and battleback
   $game_temp.battle_troop_id = $data_system.test_troop_id
   $game_temp.battle_can_escape = true
   $game_map.battleback_name = $data_system.battleback_name
   # Play battle start SE
   $game_system.se_play($data_system.battle_start_se)
   # Play battle BGM
   $game_system.bgm_play($game_system.battle_bgm)
   # Switch to battle screen
   $scene = Scene_Battle.new
end
end
If you would like to know how to go to Scene_Load, here's the code for how to call up Scene_Load.
Code:
$scene = Scene_Load.new
Reply }
#2
I use this and it works great! Awesome script punk!
Reply }
#3
Then you'll love this one:

XP - Title Skip 2 XP
by PK8 (July 8th, 2008)

We all know what a title skip script enables people to do. They're free to create their own creative intros and custom picture based title screens.

Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   Skip Title Once XP kyonides 0 1,090 01-07-2024, 01:26 AM
Last Post: kyonides
   Title Skip for Lycan ABS JayRay 3 7,704 04-21-2014, 01:55 PM
Last Post: MetalRenard
   [Unsupported] PK8's Self Variables XP PK8 4 10,568 03-08-2012, 01:54 PM
Last Post: LilyKnight
   Xenres' Title Skip Kirito 0 7,301 11-25-2010, 05:59 AM
Last Post: Kirito
   Pre-title maps deValdr 3 10,615 04-22-2010, 05:24 PM
Last Post: yamina-chan
   TITLE KILLER by Villain Villain 5 10,522 03-04-2010, 05:49 PM
Last Post: Villain
   [Unsupported] Title Skip 2 XP PK8 3 9,540 02-17-2010, 12:01 PM
Last Post: Villain
   [Unsupported] Actor & Party's Self Switches XP PK8 3 8,944 09-17-2009, 01:46 AM
Last Post: Yin
   [Unsupported] Force Save Before New Game PK8 0 4,977 12-07-2008, 04:44 PM
Last Post: PK8
   [Unsupported] MapSwitch! XP PK8 0 4,965 12-07-2008, 04:39 PM
Last Post: PK8



Users browsing this thread: 1 Guest(s)