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 AnimBat! - Animated Battlers - Comprehensive
Confused Interesting. Interesting indeed. Or if you want to go a bit Lewis Carroll, "Curiouser and curiouser."

As expected, a single spritesheet can be shared among various different enemies, or shared among various heroes. In this, I used the same Aluxes spritesheet for ghosts, Goblins and Cockatrice and they were all displayed properly. I then used the same gunner spritesheet for Aluxes, Gloria and Felix, all of which appeared fine.

However, it truly does appear that no single spritesheet can be used by both enemies and heroes at the same time. A curious issue which renders the heroes invisible where enemies remain seen. 'Twas not an issue with earlier versions, I admit that. However, I do have thoughts why this is now occurring, though it would be related to certain custom compatibility systems.

For the moment, a disclaimer does need to be added to the main post. Thank you for discovering the issue. This was truly unexpected. Name memorized and noted in the main post.

Laughing Congrats! I've been working on this for over ten years and this is the first time I've ever seen this!
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

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(03-05-2020, 04:46 AM)DerVVulfman Wrote: Confused  Interesting.  Interesting indeed.  Or if you want to go a bit Lewis Carroll, "Curiouser and curiouser."
...

I feel honored! Thank you alot :0 Blushing + Cheery

didnt think that me messing arround for testruns would make me discover sucha thing that wasnt known before  Happy with a sweat
I will test arround by using other spritesheets with simply different names etc, but for my current project i luckily do not require for multiple of the same actor's to appear and fight eachother  Very cheery

thanks alot!
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Is there any chance of this getting the Visual Weapons add-on?
[Image: logonew.gif]
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(01-31-2023, 11:46 PM)Holder Wrote: Is there any chance of this getting the Visual Weapons add-on?

Its been a while since I touched it. Still, it works with MOST battlesystems, even if you decide to go frontview standard. But why would you?

Brenda's Visual Battlers
by DerVVulfman (July 29, 2007)

This system is designed to allow you, the programmer, to have battlers be able to change their appearance based on the weapons or gear being worn.

Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

Reply }
(02-01-2023, 02:29 AM)DerVVulfman Wrote:
(01-31-2023, 11:46 PM)Holder Wrote: Is there any chance of this getting the Visual Weapons add-on?

Its been a while since I touched it. Still, it works with MOST battlesystems, even if you decide to go frontview standard. But why would you?

Brenda's Visual Battlers
by DerVVulfman (July 29, 2007)

This system is designed to allow you, the programmer, to have battlers be able to change their appearance based on the weapons or gear being worn.


I know but I had someone asking about it for use with the visual weapons. If ever you're bored and need something to do XD
Yeah I'm not sure that would work as the weapons have an above and below actor graphic.
[Image: logonew.gif]
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