Posts: 11,240
Threads: 649
Joined: May 2009
Picture your current characterset. Now paste a duplicate to it 'below' and make it have twice as many animations. The first 8 poses (vertical) are for the walking, the second set of 8 are for the idle poses. That's why you start counting the idle post from pose #9.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 5
Threads: 0
Joined: Sep 2012
So basically, I need to just make all my animations vertical, right?
And also, is there a way to disable the actions like sneak and punch and stuff?
Posts: 11,240
Threads: 649
Joined: May 2009
Yeah. Just set them to nil like this:
Code:
# Attack Control - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ATTACK_BUTTON = nil # Key used for Attack movement
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 2
Threads: 0
Joined: Dec 2012
I can't download the demo. :(
Posts: 11,240
Threads: 649
Joined: May 2009
The file sharing site I've used for roughly 5 years was majorly hacked. Mebby for good this time.
But do not fret. I still have all my demos and scripts (over 100 files ). It will be some time before I get all my files uploaded though. Please bear with me though.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 11,240
Threads: 649
Joined: May 2009
BUMPAGE....
News update. My filesharing site has returned. The demo is available once again.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 2
Threads: 0
Joined: Dec 2012
Tested it.... It's a great demo ^_^
Posts: 5
Threads: 0
Joined: Mar 2013
Hello,
I've read the script however, I dont need all the features. Is ther a way to scale back it a bit. What i need if the following:
1. 8-way directional movement
2. 8-way directional movement graphic support
3. pixel movement
4. increases number of frams and rate controle
5. idel pose, just need 1
again yes i have read the post and sse that this scrip it has what I need. I just need to scale it back. Mainly i dont need the dash, etc, and window
thank you
Posts: 11,240
Threads: 649
Joined: May 2009
It's been a while since I worked on the system, but I believe you can disable the dash and sneak systems by supplying 'nil' to the dash and sneak hotkeys. And likely, there is a way to turn off the display. I tend to leave detailed instructions within my scripts.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 5
Threads: 0
Joined: Mar 2013
Hello.
Thank you for the reply, I have disable all the freaure that I wanted. Just so i know im right in how it works. for the Sora sprit sheet, the first columb is stationary graphic for each animation direction. the other 8 going across are for the animation for that particular direction? now 2 more questions:
1. So how would i add an animated idle it just has to face the player?
2. Is the size of each frame dynaic or fixed to a specfic width and hight (if so where do i change it)
as you said your code is well commented, however, after the setting section it almost all jibberish. I am total noob at this programing stuff.
lowcku