03-05-2008, 05:46 AM
Cooperative Skills
Version: 1.02
Originally posted at http://members.jcom.home.ne.jp/cogwheel/
Not by DerVVulfman
Version: 1.02
Originally posted at http://members.jcom.home.ne.jp/cogwheel/
Not by DerVVulfman
Introduction
This is an add-on feature for the RTAB battle system allows two or more battlers to combine their Skill attacks into another powerful attack.
Based on...
Real Time Active Battle (RTAB)
Real Time Active Battle (RTAB)
Features
- Allows you to link two (or more) skills to cast/use another skill.
- Allows you to set a NEW Chance of Success for the new skill.
Screenshots
None. All you'd see is the skill attack. I coulda used a regular skill if I wanted.
Demo
CLICK HERE (V 1.16)
Script
Unlike my previous translations... the title FOR ONCE was translated exactly. Only a few skill names were changed to match those used in the English version.
Cooperative Skills (Japanese Version)
Cooperative Skills (English Translation)
Instructions
Just copy/paste this code right under the HP/SP/EXP Gauge Script v1.00 (yep, I translated it) which is the last script in Minkoff's adaption of Cogwheel's RTAB system.
If you look at around line 28 of THIS copy of the script, you'll see where you begin to combine two or more skills (used by the battlers) which will generate a final skill.
synthe_s.push([["Cross Cut","Wind"],"Hurricane"])
This example merely combines Cross Cut and Wind to use the hurricane skill...
And other helpful notes are included in the script, such as how to let the system generate the chance of success for the newly-generated skill.
Compatibility
This script IS pretty basic and has been in use quite a while... and still works with the newest versions of RTAB...
Credits and Thanks
Gotta thank the creator of RTAB for such a wonderful and adaptable battle system.
Author's Notes
Ain't the author... no notes here.
Terms and Conditions