03-04-2008, 04:34 AM
(This post was last modified: 08-03-2017, 04:16 AM by DerVVulfman.)
ParaDog's ATB
Version: 2.62
February 17, 2008
Originally designed by ParaDog, posted at http://2d6.parasite.jp/
Also contains the original Japanese version.
Version: 2.62
February 17, 2008
Originally designed by ParaDog, posted at http://2d6.parasite.jp/
Also contains the original Japanese version.
Introduction
Translated from the original Japanese code, Paradog's Front-View Battlesystem simulates an Active Timer Battle system so closely that this CTB (Conditional Timer Battle) system deserves ATB in it's name.
Complete with CT gauges that show who's going to be next to attack, a redesigned Battlestatus window system that lists the enemies you're facing and an altered 'Fight/Escape' system so action stays fast and furious, this system is one of the better battlesystems available.
Features
- CT Gauges... 'nuff said?
- Editable fill rates for the Gauges, based on game actions.
- Displays enemies encountered in it's own window.
- Adjustable Actor Command Window (he added for sideview system scripts)
Screenshots
Demo
ParaDog's ATB v 2.61
Script
ParaDog's ATB v 2.61 (English)
ParaDog's ATB v 2.61 (Japanese)
Instructions
When using this system, it is recommended that this script be placed above all other 'Custom' scripts... directly below Scene_Debug if possible.
Nearly everything else is in the script and clearly described (regardless of Babelfish).
FAQ
Other versions of ParaDog's system has been added to the forums as of recently. And Leisuree posted a copy here in RMXP.Org in October, 06. Since the November hack, I decided to completely re-translate and repost this script.
Compatibility
True enough, it is a battlesystem, so it is incompatible with other Battlesystems. However, several of the inner workings of this script are compatible with DBS-based plug-ins and add-ons. But as it rewrites its own version of the Battlestatus Window, I'd think twice about adding any BattleStatus mod scripts if I were you.
Credits and Thanks
To ParaDog... obviously... for creating this excellent system. To Leisuree for originally showcasing the earlier 2.58 system, and to Landarma for posting a completely untranslated version in her thread (HERE). She was the first to post ParaDog's systems, and has a Side-view with walking sprite and Spell Casting Time Gauge in the first page of her TOPIC.
Terms and Conditions
Right Here