06-05-2012, 01:20 PM
![[Image: s9jgP.jpg]](http://i.imgur.com/s9jgP.jpg)
No, stop. What are you doing. This isn't going to work.
![[Image: lnHlD.jpg]](http://i.imgur.com/lnHlD.jpg)
Godamnit.
![]() |
06-05-2012, 01:20 PM
![]() No, stop. What are you doing. This isn't going to work. ![]() Godamnit.
06-20-2012, 12:15 AM
Basically i posted a youtube video of this map at the official rpg maker web forums this is part of a suggested map challenge using the default tilesets in VA Ace to make this though i needed to use Heiseman tilesets namely the bookshelves to acheive this. So it's basically the whole dungeon so far.
![]()
06-24-2012, 03:40 AM
Yep... a rarity to find me posting here, but I've talked to a few about me making a character generator for my game. This is a preliminary shot showing the face, body pose (used in the equip screen) and character that were generated:
[attachment=180]
Don't worry about the plain Jane background. I'm more interested in mechanics and getting the look right first.
06-24-2012, 07:55 AM
is there any script that would join that system with a window? i could definitely see using that to show stat increases that aren't shown by default on the equipment screen.
06-24-2012, 10:16 AM
Showing other stats in the equip screen takes a bit more than joining one window to it. There's part of the stat window, and references to that definition, that must be edited to update the stats and the results if the equipment is changed.
Achieving this took editing of many things. ![]()
06-29-2012, 11:54 AM
![]() Element icons are ripped from Persona, yet to make actual ones that fit the resolution... that are legible. Also not sure what information should be displayed at what level. There's three levels: seen, defeated or analysed once, and analysed with upgraded skill. (Well, there's also not seen, which you can't get to because the option's disabled then.) Yet to make this show up in battle. That's going to be fuuuun. |
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