Maps and screenshots thread
Taylor: I agree, it's an interesting mechanic to have in a game (different person scanning = different information) but MechanicalPen's question is a good one, how will you stop it from being redundant? Maybe some characters have more knowledge of certain types of enemies or enemies from an area they are more familiar with. That way you'd have to designate a different person to scan depending on situation and it would be a much more important game feature. :)

JayRay, sexy sig, pal. I like the screenie, the colours work well together and the book shelves etc are nice. (basically I like the aesthetics)
Deep lore/political systems are always a nice bonus too, in terms of player immersion.
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I'd just make every non-ranged attack count as a scan. Then the scan data depends on party composition more so than "whose turn should I waste this battle?"

JayRay: that cursive font is a bit hard to read when it's not being used as a title header thing. Is there a less curly one you could use for the "Gender, Race, GClass" sections?
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I would gather it is only hard to read because his image is being twice scaled down. The forum is scaling it 70% (720 x 540 down to 500 x 375) and he in fact scaled it before posting 70% (from a native 1024 X 768). It is now less than 50% of it's original size. Pretty clear for that. You should see Sid Meyer's Pirates (the updated remake of his 80's game), as it had a similar font style.

Oh, AND I'd make scanning a very VERY costly skill, and limit Metia being around so much. Should be kept a mystery or hard to scan... (chance to NOT succeed).
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
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yeah, actual image is not 720x540... is 1024x768... I just am posting the images to facebook to ensure a standard format for all my screenshots from here on out.
[Image: yy7iKKb.png]

ITCH: jayray.itch.io
Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
Currently working on Bakin ABS (BAKIN)
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Re-drafting the look of the ATB system. *Gets out his WIP*

[Image: ATB2_zps8a2fbf6c.png]

Technical Details & Further Plans
[Image: Button-BOTB.png]
[Image: Save-Point.gif][Image: Button-You-Tube2.png][Image: Button-Sound-Cloud2.png][Image: Button-Audio-Mack2.png]
[Image: LS-Banner.gif]
NEW ALBUM OUT NOW!

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The HUD is pretty nice, but I'd move the bars a little... They're too near to the edges of the screen.
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Roguehaven is always undergoing changes... but this is now the character select screen...

[Image: choosedestinypalette_zps6af72584.png]

(Right click and view image to see in full size)

As you can see, up to 10 pre-main storylines are available, 5 of which must be unlocked to proceed with the main story. Depending on the five (or more if you want) storylines you choose, you may be able to unlock the other character storylines, and complete those to have those characters available in the final quest in The Saga of The Shadow Thrones main storyline quest...

I have my game setup so that all the items and money accrued during each person's quest will be added to the final totals for your beginning funds in the main quest.
[Image: yy7iKKb.png]

ITCH: jayray.itch.io
Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
Currently working on Bakin ABS (BAKIN)
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Isometric maps are in the works....


.png   HoverTiles.png (Size: 9.19 KB / Downloads: 17)

Notice any unusual catwalks on the screen? Winking That is not a parallax map. You can walk on top of and underneath these suckers!

And that red tile on the right? It floats up and down for you to ride.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
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That is a trip to look at, has me wondering what it would be like with proper textures applied.
[Image: Button-BOTB.png]
[Image: Save-Point.gif][Image: Button-You-Tube2.png][Image: Button-Sound-Cloud2.png][Image: Button-Audio-Mack2.png]
[Image: LS-Banner.gif]
NEW ALBUM OUT NOW!

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I am considering maps with impossible geometries...
"Turning iron ore into iron swords is a hard process, for one must first dig out the rock, and melt it to refine it, then one must pour that metal into a mould, let it cool a bit, and pound on it while it cools even further. Games are no different." - Ahzoh

Universal Declaration of Human Rights in Vrkhazhian
ʾEšol ḵavud ʾelẕakud lav ʾezʾaẕud zwazaršeru ya lit žalneru lav lit t͛enud. Ṗal sa-ražheru lav raržižu paplam lav ṗal widsaṟam bemaḵu šuku lit ʾeyṭu waẏnilaẇ.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
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