Well, since you asked so nicely
It has been a while since I put pen to paper as my attention has been directed towards the coding aspects of game development.
Some people may recognize the graphics... coming from what may be the OLDEST Raycasting system known to Man, Woman, Child, Most Household Pets, and a toaster. Primitive as it was, it wasn't tied to RPGMaker XP's actual tilemap system... did NOT use the map editor... and had player position and maps hardcoded into the script. Heck, there were bugs in the system where it required that the map have solid wall borders around the whole map (sucks if you want horizons). But what do you expect when the timestamp on the website said 2005 (thank you wayback machine!!!).
I've been tearing tearing the script apart, setting it up to actually use the tilemap, map editor, deal with the speed settings... etc. And... hehehe... animated walls (like having animated autotiles). I even have walls going dark or black in the distance for those ever popular dungeon crawls. But I don't have floors or ceilings, or any walls taller than 64 px at a time (yep, I want levels). But if you're interested... here's a video!!!
(>Box Com Linkie<)
Raycast.png (Size: 16.28 KB / Downloads: 149)