06-08-2011, 10:57 PM 
	
	
	
		On the menu thing you need to reduce the font size. It will look much much better. Also maybe try a different font?
	
	
	
Valdred
Tech Administrator of Save-Point
	
	
Tech Administrator of Save-Point
|  Maps and screenshots thread | 
| 
		
		
		06-08-2011, 10:57 PM 
	
	 
		On the menu thing you need to reduce the font size. It will look much much better. Also maybe try a different font?
	 
Valdred Tech Administrator of Save-Point 
		
		
		06-26-2011, 06:02 AM 
	
	 
		I decided to rebuild the previous maps because it flowed really weird...stopped in odd places and didn't look very natural. So here is a current WIP piece of the previous map under changes:  Content Hidden What do you guys think? More natural looking mountains than before, or worse? *If more detail is needed on the maps, just say so :P* Set by me, MagitekElite! Planet Development Artist, Author, Gamer, Music Maker (learning!) and Christian :) 
		
		
		06-26-2011, 09:06 AM 
	
	 ![[Image: Immagine-7.jpg]](http://i473.photobucket.com/albums/rr99/charlie_lee_79/Aux/Immagine-7.jpg) There's an elevation error in the red-circled zone. The blue-circled area is a bit weird. I guess I would make the two platforms with rocky border one. The yellow-circled area is weird too. I would extend the lower, rocky-bordered area towards the top-right till it touches the higher rocky-bordered area. 
		
		
		06-26-2011, 09:31 AM 
	
	 
		Customly written engine by me. Made with the SDL library for drawing and window. Written in C++.  Content Hidden Coming up: NPC interaction and Particles EDIT: Oh and yeah. This engine uses pixel movement and pixel positioning for NPCs and objects which gives a much smoother experience than the RPG Maker RTP engine. The sprites are also generated in runtime from the following attributes: string gender; string hair_id; string hair_color; string eyes_id; string eye_color; string base; int nose_id; int mouth_id; string body1; int body2_id; string legs; int feet_id; 
Valdred Tech Administrator of Save-Point 
		
		
		06-26-2011, 09:52 AM 
	
	 
		Wow Valdred, nice work! "The sprites are also generated in runtime from the following attributes:" Does this mean you can modify one of these attributes to, for example, change the clothes etc? 
		
		
		06-26-2011, 09:55 AM 
	
	 
		Absolutely :) It allows for character creation upon starting a new game, making your character change by equipping and unequipping stuff + you will be able to go take a haircut and the sprite will change accordingly. ;)
	 
Valdred Tech Administrator of Save-Point 
		
		
		07-16-2011, 11:23 PM 
	
	 
		New screeny from me:  Content Hidden Of my engine in progress. Mapping sucks because I haven't managed to make a working map editor yet, so I had to program the mapping T_T All graphics is original and made by the brilliant artist with which I work. All character sprites are generated from data about them, like hair color. I currently only have one set of cloth to choose from but that is also "generated" 
Valdred Tech Administrator of Save-Point 
		
		
		07-17-2011, 01:39 PM 
	
	 
		Character designs for Hartacon: ![[Image: humans-small.png]](http://i473.photobucket.com/albums/rr99/charlie_lee_79/Hartacon%20XNA/humans-small.png) Art by Katarzyna Kamińska. More coming soon. 
		
		
		07-17-2011, 04:32 PM 
	
	 
		err.. thanks for the compliments but... Quote:Art by Katarzyna Kamińska.:P | 
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