04-02-2011, 03:31 AM
Nothing yet.
MrMo DVV Add-On #4: Francesca's Companions
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04-02-2011, 03:31 AM
Nothing yet.
05-17-2011, 02:57 AM
Ergh,Derv maybe you haven't seen this bug,yet but i've seen this
Look at the picture Everything is looking fine right now but when i leave the area... My Companion is not there... How strange,i've tried every command(Follow me,stay close,etc)but nothing works,i even tried to have only one companion but its useless, Can you help me,...Again?
05-17-2011, 03:27 AM
I set up a command so the companions don't follow you into that map. You gotta go there yourself. :D Same if you go to the RIGHT of the demo to rescue the princess. It's a one-player setup.
Not a glitch this time! ^_^ But I do have something to work on later regarding teleporting to maps with companions.
05-17-2011, 03:52 AM
oh my bad,i don't look at the event,i think it just a regular transfer event, :)
05-18-2011, 10:26 AM
And i have one question for you regarding the frans command,is there any way so only certain command available to certain classes?
for example : only trap seeker class can look for trap etc
05-19-2011, 03:53 AM
It's a bit different than that actually. Features that limit what commands a companion can and cannot do are in Francesca's Companions.
Code: COMPANION_PETS = [7] # IDs of classes that are pets So.. look at COMPANION_TRAPS. That is set to '2', so the 2nd class can find traps. That's the plan anyway.
06-30-2011, 03:47 AM
Bumped to version 2.6 to fix a minor glitch with the transfer player system.
07-14-2011, 12:00 AM
BUMP
To Version 2.7 The Companion HIDE feature did not function properly as only the 'appearance' of the companions was hidden. Attack systems, movement, and nuances such as bumping in and talking to them (via Fran's Commands) continued. These features are now hidden as well. Also, additional script calls to place the companions where you wish are now included in the instructions. These calls were already available, just not described. |
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