01-23-2014, 05:28 AM
Hello, I am new to this forum, but have been getting familiar with the RPG Makers over a fair amount of time, however understanding the scripting involved with RPG Maker XP, VX, and VX Ace has always been my cryptonite. I'm reduced to a toddler struggling to figure out why the block with three sides doesn't fit in the round hole, my point, I'm illiterate when it comes to this, so my understanding is vague, and while I can understand things, in essence I cannot begin to devise a way to create or understand the scripts i would need.
Anyway, I have known about H-Mode 7 for a while but have never seen it taken to such lengths, and it has me drooling, albeit, confused. I wish to use the script in my game, and I know a little but I just want to be sure I'm getting this right, and I have a few questions. If I wanted to use my own tilesets, but didn't have any that fit the "Bird's Eye" perspective required for creating maps in a similar manner to the Demo, I would have to edit or create my own in the manner I please, than also, if I wanted those elements to be raised (Turned 3D) I would have to create a height-map using using only gray-scale, to define the high points with the low points, but the Height-map has to be the same dimensions, and each piece has to be lined up precisely or else it's looks messed up?
(I apologize for the length of the post)
Question 2) When placing objects made with said tileset, Is it that each layer cannot exceed 32 pixels? Or that the 3 layers RM XP offers cannot be higher than 32 pixels(Forgive me if pixel isn't the right term)
Question 3) If I wanted to place an object, using the tileset, that represented an object like a dead tree, or a statue, but also have it rendered height, would I have to create 3 separate tiles with different height-map shapes? Like, the base of the tree up to 32 pixels, than the next segment? or is there some other way?
Last Question) The cut-off at the edge of the screen where the map is rendered, is there a way to orient the camera so that there is no cut off? or will I just have to make do?
I'm sorry for the length, I'm excited and want to be as thorough as possible.
Anyway, I have known about H-Mode 7 for a while but have never seen it taken to such lengths, and it has me drooling, albeit, confused. I wish to use the script in my game, and I know a little but I just want to be sure I'm getting this right, and I have a few questions. If I wanted to use my own tilesets, but didn't have any that fit the "Bird's Eye" perspective required for creating maps in a similar manner to the Demo, I would have to edit or create my own in the manner I please, than also, if I wanted those elements to be raised (Turned 3D) I would have to create a height-map using using only gray-scale, to define the high points with the low points, but the Height-map has to be the same dimensions, and each piece has to be lined up precisely or else it's looks messed up?
(I apologize for the length of the post)
Question 2) When placing objects made with said tileset, Is it that each layer cannot exceed 32 pixels? Or that the 3 layers RM XP offers cannot be higher than 32 pixels(Forgive me if pixel isn't the right term)
Question 3) If I wanted to place an object, using the tileset, that represented an object like a dead tree, or a statue, but also have it rendered height, would I have to create 3 separate tiles with different height-map shapes? Like, the base of the tree up to 32 pixels, than the next segment? or is there some other way?
Last Question) The cut-off at the edge of the screen where the map is rendered, is there a way to orient the camera so that there is no cut off? or will I just have to make do?
I'm sorry for the length, I'm excited and want to be as thorough as possible.