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 H-Mode7
#71
Thank you, again, MGC. The camera help is greatly appreciated.
Reply }
#72
Is possible to change the position of shadow? To the south for example.
Reply }
#73
edmhotta > as I said to Armorphor, it's on the To-Do list, but that's not the top priority. Perhaps you should try with a 90° rotated map ?
Some scripts :
Working on :
Reply }
#74
How to do table,fence etc
Like this:
[Image: fdsfsk.png]
And how to desable shadow?
Reply }
#75
There is only one polygon with a displacement mapping effect. It's just an embossed map. So you can't add elements above the map or with holes, like tables.
I plan to add FPLE-like surfaces, so you can rotate around events that don't always face the camera.

To disable shadows for the whole map - you have to draw shadows manually using shadowed tiles-, add [DL] in the name.
Some scripts :
Working on :
Reply }
#76
Don't have "Flat" on this H-Mode 7?
Reply }
#77
Nope. Same thing that for the Neo Mode 7. However, if you want to have an unmoving flat event on the ground, you can draw it in the tileset, then add a transparent event.

But thank you for pointing out what could be improved in this engine.
Some scripts :
Working on :
Reply }
#78
a
Hi MGC.
I am using this script.
This script is very wonderful.

By the way, there is a problem of anxious.
When Translucent alpha channel's character graphic comes in succession mutually, the display becomes strange.

for example, 185-Light02 character graphic.
Reply }
#79
I have to thanks you. lol
Some results:
[Image: unled2rt.png] Ah ,see the left roff of house.Why on the right is normal and the left not.
And tell me more about this FPLE.


Reply }
#80
sinobi > OK, I got your problem. I'll try to fix it.

edmhotta > Your interiors are great !
For your problem with the roof, I suggest you to use 4-sided roofs :
[Image: roof.png]

And about the FPLE : Thread
Some scripts :
Working on :
Reply }


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