05-25-2011, 09:04 PM
Thank you, again, MGC. The camera help is greatly appreciated.
![]() |
05-25-2011, 09:04 PM
Thank you, again, MGC. The camera help is greatly appreciated.
05-27-2011, 12:36 PM
Is possible to change the position of shadow? To the south for example.
05-28-2011, 08:16 AM
edmhotta > as I said to Armorphor, it's on the To-Do list, but that's not the top priority. Perhaps you should try with a 90° rotated map ?
Some scripts :
Working on :
05-31-2011, 09:09 PM
How to do table,fence etc
Like this: ![]() And how to desable shadow?
06-02-2011, 06:27 AM
There is only one polygon with a displacement mapping effect. It's just an embossed map. So you can't add elements above the map or with holes, like tables.
I plan to add FPLE-like surfaces, so you can rotate around events that don't always face the camera. To disable shadows for the whole map - you have to draw shadows manually using shadowed tiles-, add [DL] in the name. Some scripts :
Working on :
06-05-2011, 01:45 AM
Don't have "Flat" on this H-Mode 7?
06-05-2011, 07:07 AM
Nope. Same thing that for the Neo Mode 7. However, if you want to have an unmoving flat event on the ground, you can draw it in the tileset, then add a transparent event.
But thank you for pointing out what could be improved in this engine. Some scripts :
Working on :
a
Hi MGC. I am using this script. This script is very wonderful. By the way, there is a problem of anxious. When Translucent alpha channel's character graphic comes in succession mutually, the display becomes strange. for example, 185-Light02 character graphic.
06-06-2011, 06:06 PM
I have to thanks you. lol
Some results: ![]() And tell me more about this FPLE. |
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