Posts: 2
Threads: 1
Joined: Jan 2012
Hello I'm not really active on this site but i really like this script and i want to use it in my game ^^ but there's a few incompatibility issues with other scripts i'm using i'd like to ask some help with if you could MGC please email me at padillap@nmsu.edu sorry i didnt send you a private message but for some reason i cant. hope to hear from you soon.
Posts: 98
Threads: 26
Joined: Jul 2011
Hey, this is possible?
Posts: 10
Threads: 2
Joined: Apr 2012
Is it possible to change the altitude of tiles without a tilemap?
Posts: 151
Threads: 13
Joined: Jun 2009
Raphael Rpg Games > It could be possible to add a system that "hides" cut parts that exceed a certain height, but what if it displays a wall going all along the y-axis ?
Ho-oh112 > Nope, it's just an embossed map.
Posts: 10
Threads: 2
Joined: Apr 2012
(04-04-2012, 07:22 PM)MGC Wrote: Raphael Rpg Games > It could be possible to add a system that "hides" cut parts that exceed a certain height, but what if it displays a wall going all along the y-axis ?
Ho-oh112 > Nope, it's just an embossed map.
Is it possible to insert it? (I'll do it myself if you can point me where to edit it)
and also Is it possible to check the height of a tile? (like you can check the player's height with: $game_player.altitude)
Posts: 5
Threads: 0
Joined: Jan 2012
I agree with Raphael Rpg Games about the zoom feature, this is a really good idea, I'd prefer the camera to zoom instead of height adjustment (when trying to hide black parts). Also I still found that bug which crashes on 180 degrees present in one of the [c1] or [c2] camera options, it was one of those settings.. The bug has been removed from the system when using mostly default options though..
Please consider the idea about zoom adjustment to hide black portions of the screen, it would be a welcome addition to an already great system.
Posts: 22
Threads: 1
Joined: Sep 2011
hi everybody
i have a problem with the follow me script:
http://img94.imageshack.us/img94/8379/capture2dyf.png
the character surrounded on the left is the sprite that must be one who follows the hero.
Can someone help me?
thanks
Posts: 98
Threads: 26
Joined: Jul 2011
Please MGC, would add objects with terrain tags as in previous versions of Mode 7? If you like, you could add it in the next versions, because I believe that the mapping of forests would be better with less lag because of the large number of events on the map!
I very much appreciate if you can add it in the next versions!
Posts: 704
Threads: 127
Joined: Nov 2011
I love what it does with existing terrain bump mapping. I used it as a setup for the world map for an upcoming project, and I gotta say the map speaks for itself...
and of course... the red line you see at the top is actually part of the picture frame, as you can see here.
Loving it so far, can't wait to see if flat events are going to be a part of this too...
Posts: 6
Threads: 1
Joined: Feb 2012
05-18-2012, 12:04 PM
Hello, i'm french, excuse my english okay?(because i don't use translated google for learn more quickly english. Practise is good !
I have a problem, when i use command play animation, i have a bug, why?(it's in HMODE7 V1.4.4)
Help please !