Equipment Upgrade System by Charlie Fleed, Version 1.2
(12-30-2008, 08:27 PM)Charlie Fleed Wrote: Features
  • Define weapons with slots available for weapon-enhancing objects.
  • Fixed enhancements that cannot be removed once they have been applied.
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I sure could make use of this...
"Turning iron ore into iron swords is a hard process, for one must first dig out the rock, and melt it to refine it, then one must pour that metal into a mould, let it cool a bit, and pound on it while it cools even further. Games are no different." - Ahzoh

Universal Declaration of Human Rights in Vrkhazhian
ʾEšol ḵavud ʾelẕakud lav ʾezʾaẕud zwazaršeru ya lit žalneru lav lit t͛enud. Ṗal sa-ražheru lav raržižu paplam lav ṗal widsaṟam bemaḵu šuku lit ʾeyṭu waẏnilaẇ.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
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Ups sorry, I thought fixed enhancements were some other sort of enhancements that weren't placed on the slots, my bad ^^
I'm looking for a scripter to help me with my proyect. Need some minor adjustments-modifications and some larger codes. The larger ones will be remunerated :) Thanks beforehand.
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Lightbulb 
@Charlie Fleed

First of all, hi there (first post, I'm more of a lurker) and sorry to bump this old thread of yours again, but as you don't accept any PM's here goes..

I noticed when using upgrades only, it still has the enhancement square pictures in the help window of the Equip Scene.

Also, the whole window is still there in the Enhancement Scene.

But that's not really bothering me, as I could fix that myself I guess.

However, as I kinda stated I would like to use only upgrades and as such, keep track of how many upgrades a weapon or armor has had.

Example; when I use an upgrade, my Bronze Sword is now Bronze Sword (+1).

I tried adding an upgrade count myself to the weapon and armor class of the RPG module, and let it increase whenever an upgrade was used, but when I try to edit something among the lines of where you draw the item name, I get a syntaxerror at some weird spanish comment line? Lol!

Example:
draw_name_string_thingy + "(+" + currentitem.upgradecount.to_s ")"

So yea, I tried that and variations of it for hours now..

I hope this is a very minor edit for you, or if you could at least guide me in the right direction that would be great!

Thanks in advance~
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Pretty pretty pretty please?
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Bump
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