What's up, RMers?
That sounds like a good idea. Infamous quotes of faction leaders could signify motive and ideology of factions. Neocons love war, Peaceniks (allegedly) love peace, The Hand wants to steal your children, Mercantiles will kill anything that blocks a critical trade route.

If the concept of "taking over territory" is in the mix, you could add something like "5/17 (29%) of Regions Controlled". If I had factions in my game, there'd definitely be a territory concept used with it.

Alternatively, Factions could be like Guilds where you have Tasks instead of Regions, and those tasks unlock... something.

When I think Factions, I think Territory. When I think Guilds, I think Tasks. If I'm thinking beyond the scope of the script, feel free to ignore me lol

I might've found a part time job. The hours are slim, the pay sucks, but I can walk there. It's mostly for fun money anyway, not really needing a whole lot. I'll do this for approximately 6 months, pad the account, then it's back to projects! I posted a video in the private REGAL subforum last night, just a quick overview without any audio or commentary. It's boring but it gets the point across better than an essay would (nobody wants to read an essay about it. At least I wouldn't want to.)

I'll try to step up the production value of these videos in the future, but I'm more focused on the project itself than I am on how fancy the tech demo videos are.
[Image: Button-BOTB.png]
[Image: Save-Point.gif][Image: Button-You-Tube2.png][Image: Button-Sound-Cloud2.png][Image: Button-Audio-Mack2.png]
[Image: LS-Banner.gif]
NEW ALBUM OUT NOW!

Reply }
DerVVulfman has been keenly helping me spellcheck and bugfix the delta build of my game, so despite not having much to show, work is being done! Remi promises!

I also recorded one of the many optional events for your viewing pleasure, enjoy!

Esperia being her evil solipsistic self. (And being hot AF while doing it.)
Reply }
(In President Shinra's voice)

Well, Well, WELL..........

SO, even though I'm still totally on board with RPG Developer Bakin, I have decided to start up a project, taking my new experience in modeling and such and going back to the old 2d RPG engines. RPG Maker XP was actually my first choice, but after some goadful debating with good old Remi, and much to DerVVulfman's chagrins, I jumped up to RPG Maker MV. I'll have more info on the project development in another thread in 'Development' which can be found here... ((INSERT LINK HERE))

As you know, I don't do a lot of base pixel art things. I like the Mushi variant (Realism vs Pixelism) So I started going through my one BIG repository of realistic rendered goodness I had, in PVGames MEDIEVAL series. I chose that over his 2.5D series, because well, I invested a lot of money in the old series and want to keep most of what I can.

So as more an art project than a game project persay, I started working on a few things here and there... So far I have to say I'm sorta impressed with what I was able to come up with so far. Feel free to check out my Development page to see the ARTSY goodness when it comes through.

[Image: rockandroll.png?width=1109&height=624]

Instead of trying to use RMMV or RMXP to 'map" my level, I think I'll go with either Kain Nobel's route and tyr my hand at doing it in Tiled, OR my good old tried-and-true photoshop. I'll also be expanding (A lot) my resources by trying to match up with PV Game's art style for mapping, and tweaking it to fit my personal perferences.

Anyway, that's me in a nutshell...
[Image: AVvXsEga1vIr5Rx3FkoFbGo1OoMJAqgq6TeqcbpF...L3AWg=s752]

BLOG: JayVinci.blogspot.com
FORUM COMING SOON
Currently working on:
Ambitions: RPG Developer Bakin
Heart of Vox: RPG Developer Bakin
Reply }
Been updating the HUD!

Boss HUD and the drive bar has received major necessary updates. Now all implemented across the board.
[Image: wubP1UM.png]
Including a notification for when the player drive is ready!
[Image: T3gC7SO.png]
Drives also got a mechanical update. One variable is used for all party members now, instead of having one per. This rebukes the cheese strat of unleashing several overdrives at once. For each party member who has their drive unlocked, drive will also now charge in unison to somewhat compensate.

Otherwise, mostly just me fixing up errors DerVVulfman finds.

But! There is one other development. I will share more of it later, but here is a sneak preview...
[Image: VWUc7vp.png]
At present, she's missing her shirt decal...
Reply }
So! A development~

High Court of the Yamayoji

Ohoho but wait! There's more.

Eternal Storm of Entitlement

Please enjoy~!
Reply }
I got inspired by Mars: Bringer of War and decided to make this scene.

Xali: Bringer of War

Had great fun with this day-long project.

Oh and, Pjcr got me some files, quite a few in fact!

Space Monkey Pirates
[Image: Aj7ylPU.png]
They're perfect!
Reply }
After creating placeholder maps for everything I've yet to make, I'm starting to realize how much I bit off. At 4 towns, I'm up to 75 maps. I'm going to cut this down as I finish and combine the interior maps. I built a mansion out of 3 maps and it didn't need to be 3, so I pasted them all together into one big map and it's happier that way.
Reply }
A Crazy Chimp Collective has appeared! :o

What you got hiding in that town Kasper? Hopefully not a room full of cadavers (unless, of course, it's a funeral home or mausoleum or something. Not Greg's basement...)

Back in the early days (before weed was legal) I had a Mining Town map with some old dude puffing and growing reefer in the basement. I liberally deployed "Fog01.png" and you had to find treasure chests with your directional controls swapped. Spend too long in there (30 seconds) and you wake up half-baked on a couch and lose money.

Been busy making a bunch of new music videos to replace the old ones. They're turning out pretty good and should be finished sooner than later. Of course I'll be doing some last minute touch up on some of the music as well (very little, very minor), but this should be visually pleasing as well.

Here is one of the new videos; this is the short "Intro" which fittingly sets the tone for the rest of the album. (Literally "sets the tone" as I haven't changed my amplifier settings since.)



Writing and recording progress on the next album is going good. Already got the album art done, the required video graphics done, some self-made stock footage recorded, and two tracks have already been recorded and mixed.

Once this next album is done, I won't be doing anything musically for the rest of the year (except sporadic writing for the next next album). The 2024 album will be a lengthy one again, like the Lightning Strikes! album was, but I intend to mix digital synth instruments with live guitars and bass.

Also working on a utility to aid in the creation of house graphics. Experimental.
[Image: Button-BOTB.png]
[Image: Save-Point.gif][Image: Button-You-Tube2.png][Image: Button-Sound-Cloud2.png][Image: Button-Audio-Mack2.png]
[Image: LS-Banner.gif]
NEW ALBUM OUT NOW!

Reply }
I've been Thinking thinking on delayed states as of late. The reason is still unknown to me. Confused
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Reply }
For some of my own cringe. I've done next to no real work on what's left of Demo 3 in a couple weeks cause burn out. But to ensure this thread isn't just me posting a vid about CONTENT REMOVED , I feel the need to share something?

So what better, than the origin of the Sister's House. How i determined where each thing would go. and the connections to the underground.

I built it in minecraft to understand to a true extent it's geometry.

Oh but why stop there. There is one scene, a hidden scene only reachable in menagerie via using debug and switching on switch 666 (FUNFILTER) and then going to Heldath near where Esperia hangs out, there'll be a teleporter. That teleporter takes you to this memory of Esperia. A memory from before the leap back in time. So for the Menagerie, it's very much of the future, but it's old news for the Esperia dorking around here.

It also does a good job of setting the tone for Seraphim.

This is also the only in-game evidence of how Fyori and Esperia got together. Though we'll get most of that exposition in Flight, an upcoming adventure / danmaku game.
Reply }




Users browsing this thread: 170 Guest(s)