What's up, RMers?
And the Submenu UI for pamphlets is complete.
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And so I have this VERY LONGBOI strip of every pamphlet that will be in the game!
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This image is over 15000 pixels wide.

But since that will be near impossible for you to look at in a good way, I made an image which grids them for easy viewing.
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But, that isn't all I've done! Last night I went and began on implementing the quest log. I got all the entries up to the end of Disk 0 done!
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My next step will be implementing them in game so I can ensure I've formatted things correctly and make tweaks as necessary..
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(12-07-2023, 06:39 PM)KasperKalamity Wrote: loving this so far! im planning on adding some scarecrows, a barn, and maybe a windmill. At the top we have a fruit stand and chicken coop in a fenced in field with some crops. Then a silo with some more fields off to the side with haystacks. a farmhouse with flowers all around leading down to where the barn and pasture will go. this is really taking me back to 2005 when i had a pirated rmxp and used to stay up all night throwing feces at the keyboard.

Here's nine days worth of progress 

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Ha, I recognize those "lettuce"-looking trees in the farm map.
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pulling them over from my xp tileset was a breeze. mv is a lot more intuitive so far. it'd be nice to get more mapping layers but i'll take it. Here's day 10 on that map

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Amazing work.

just one question: are you using a plugin? The last time I checked, max map size in MV was about 256x256 and your map looks much bigger than that.
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I've been thinking about making script that would allow you to buy items in battle. Your parcel would be delivered after n turns depending on the value of a preset game variable, unless your team Skull dies, of course. Happy with a sweat
I've entitled it KBattlerEats. Laughing
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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Welcome back to fuckin... Remi's ted talks!

Today, we are quite procrastinating on the continuation of the menu upgrades because burn out, but don't worry! I still managed to get some VERY COOL updates done.

So, if you've played Fantasia, you might know what you used to get quests in the form of items which would give you a basic idea of your next objective.

Well, i decided that such a method sucked.

So I introduce you to the quest log!
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Now in its own tab of the updated menu alongside the optional event database under MISSIONS, this serves as a far more practical and informative solution to a very dated system.

Built utilizing Yanfly's quest journal plugin, I can write every quest to my own needs and desires!
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There have been other things done but all pretty small system-side things that generally aren't very exciting, so I'll levae that be~!
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Well, there's a winter sale on Komodo Plaza, and also another one on Steam IIRC. I'm telling you just in case you didn't notice it because the official RM forums haven't made the usual announcement as of yet.

You can grab both the engines and the DLC's for a small amount. Fine, the DLC's are slightly cheaper than usual, but you know how that works by now. Happy with a sweat
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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I'm still waiting on my spending stipend to go and get more money on Steam so I can grab a few assets.

But, for now, I'm pretty content(-ious). lolz

I started mapping out some areas in my current game project. All are WIP of course, and there's nothing set in stone yet; Beyond Skyrim: Cyrodiil is more likely to be in a finished state before I have a pre-release alpha.
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Been having a bit of burn out but decided I'd at least get the basic blueprint ready for tutorials tonight.
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So there's that. 54 tutorials in total. I will do the scrollbar once all of the tutorials have been finalized.
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Quick question: does RMXP have compatibility issues with Windows 8.1?
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